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Naval Frontier: 2/5


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reluctanttheist #1 Posted 13 September 2017 - 04:17 PM

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This new map doesn't make full use of the 500m x 500m world area in Blitz.  It's devoid of foliage.  It doesn't really feel WW2-themed; it's more like something you'd get in CoD or Destiny.  It feels completely cramped compared to other maps like Castilla and Vineyard.  They can take this map out of rotation; it's like another old Rockfield.

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limejello99 #2 Posted 13 September 2017 - 04:23 PM

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At least it's not a flat map. I think it's unique  compared to the maps we already had.

Dark_Magician_Girl #3 Posted 13 September 2017 - 04:24 PM

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I haven't even got to play it yet!

smalljamalkamal #4 Posted 13 September 2017 - 04:28 PM

    Lance-corporal

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I agree on the lack of foliage. Somewhat reminds me of Deadrail, as far as potential gameplay. But obviously too early for the meta to be worked out yet - right now everyone heads to the naval base. We'll see...

slayer_____ #5 Posted 13 September 2017 - 04:47 PM

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Its a map for the TD's. well timed for the recent nerfs. Played it 3 times already, it's a campfest. 



christian1470 #6 Posted 13 September 2017 - 04:52 PM

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Haven't seen it.

Ruby_Rose_ #7 Posted 13 September 2017 - 04:53 PM

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View PostDark_Magician_Girl, on 13 September 2017 - 12:24 PM, said:

I haven't even got to play it yet!

 

Not even training rooms?
smh


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skylerneal2020 #8 Posted 13 September 2017 - 04:55 PM

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Naval fronteir is a map based around the beaches and other areas around normandy thats why there is a battleship in the waters, and why there is a large bunker complex on the shore, but the battle ship is a yamato class qhich makes no sense why it would be there

Blartch #9 Posted 13 September 2017 - 04:57 PM

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View Postskylerneal2020, on 13 September 2017 - 11:55 AM, said:

 but the battle ship is a yamato class qhich makes no sense why it would be there

 

...because they already had the model roughed in for another map and saved rubles on coding?



pgrass101 #10 Posted 13 September 2017 - 05:15 PM

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I've only explored it in training rooms, have yet to get a game on it


skylerneal2020 #11 Posted 13 September 2017 - 05:16 PM

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View PostBlartch, on 13 September 2017 - 10:57 AM, said:

 

...because they already had the model roughed in for another map and saved rubles on coding?

 

still, the yamato was a japanese class of super battleships (largest warships to ever be built and both ships were sunk) and the map is based around france.... So i have no clue why they would put a japanese super battleship in a french themed map, and japan never even made it to europe like planned, due to the soviets and the US stopping them in their tracks in manchuria and the south pacific.... So ya me and a few friends of mine r soooo confused on this and we sat and thought for ever why they would put a yamato class there.....

Blartch #12 Posted 13 September 2017 - 05:17 PM

    Causer of Unrest

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It's certainly very CQB-feeling.  Fortunately I've only been in fast tanks on this map so far.  I cannot imagine the pain of driving around it in a PW-ratio-challeneged behemoth.

Blartch #13 Posted 13 September 2017 - 05:19 PM

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View Postskylerneal2020, on 13 September 2017 - 12:16 PM, said:

 

still, the yamato was a japanese class of super battleships (largest warships to ever be built and both ships were sunk) and the map is based around france.... So i have no clue why they would put a japanese super battleship in a french themed map, and japan never even made it to europe like planned, due to the soviets and the US stopping them in their tracks in manchuria and the south pacific.... So ya me and a few friends of mine r soooo confused on this and we sat and thought for ever why they would put a yamato class there.....

 

Probably the same reason there are American Jeeps in the Japanese harbor and double-barreled Victorian-themed OP-sleds and outright anime and mechatrash schmaltz abounding.  Is video game.  Is OK.

skylerneal2020 #14 Posted 13 September 2017 - 05:22 PM

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I know.... But they should try to keep the objects that belong to the map theme on it and not mix the objects in maos that rnt meant for them

 

All in all it doesnt matter and its fine


Edited by skylerneal2020, 13 September 2017 - 05:23 PM.


Poppy_Part_Deux #15 Posted 13 September 2017 - 05:23 PM

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Noteworthy observations - (although I'm still concerned you are so reluctantly theistic after all this time).  Alas... I digress.  

 

I ran around the thing 3 times in a training room to get a feel (all right I admit it:  I did look for easter eggs but found none. Even shooting the funny signs nothing I saw happened and I couldn't shoot the one ship as there was an invisible force field around it)

 

Anyway:  I agree... it's an odd feeling map.  Did get one game on it and we won.


Edited by Poppy_Part_Deux, 13 September 2017 - 05:23 PM.


skylerneal2020 #16 Posted 13 September 2017 - 05:28 PM

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Well back to the origanal topic, the maps dimensions are smaller but thats its accounted for with the hills and mountainous terrain

Doomofnoobs #17 Posted 13 September 2017 - 05:33 PM

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Lost two games in it. Both in Amx 50 100. Should've camped harder. 

Tomio_Hara #18 Posted 13 September 2017 - 05:38 PM

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Played a few games on it in my ELC and T14. Meh map, it would be a lot better if some trees and bushes were added!

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minitel_NA #19 Posted 13 September 2017 - 06:23 PM

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Haven't played yet.

 

normandy was the most asked map settings in the EU forums for ... about three years maybe, together with Ardennes. Ardennes being dense forest I guess we won't have it but finally we have Normandy.... supposedly.

personally I don't see anything in the map reminding me of Normandy, more something of nuclear dimensions. Which is fine too, to some extent.

 

I enjoyed the very tiny maps with a lot of verticality, in the early days of blitz.

  • Verticality was gone and missed for the longest times, at least the Mayan horror has some, and now naval frontier has a lot of it too. That's good.
  • Now about tiny map, I'm not too sure this was needed from the old days, with so many speedy tanks of the current meta, this map might soon look like a Mario kart circuit. Especially higher tier battles will be tiring.

 

last thing about vegetation, on shores in Normandy there aren't trees, especially not tall trees. It's more lands type of landscape.

also I think vegetation is one of the major limiting factor for slow devices. Removing vegetation makes sure resources are used also where. But since the map doesn't look so complex, where all that processing power is used ? Final thing, bush means campbush. devs have talked many times about bush shaving tactics to prevent team members being inactive.

 

I expect* a redesign soon...

 

 

 

 

 

*wish

 

 


Edited by minitel_NA, 13 September 2017 - 06:25 PM.

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RoadKutter #20 Posted 13 September 2017 - 06:24 PM

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View PostBlartch, on 13 September 2017 - 09:19 AM, said:

 

Probably the same reason there are American Jeeps in the Japanese harbor and double-barreled Victorian-themed OP-sleds and outright anime and mechatrash schmaltz abounding.  Is video game.  Is OK.

Those are the Toyota knock offs of the Jeep! 


                         

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