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Welcome! New Community Manager - RibbIeStripe


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MudkipAtWar #141 Posted 14 November 2017 - 03:24 AM

    T1 best heavy tank

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    10-30-2015

View Postagustinariel, on 13 November 2017 - 05:52 AM, said:

Let's simplify things to avoid my grammatical errors. I never wanted the tutorial to be more difficult. It should let you buy consumables and provisions to use during the first battle against real players (after you buy your first Tier 2 tank) because current tutorial forces players to press "battle" button instead of buying consumables and provisions. 

 

What he's saying is that they need to learn the basics, like long and shooting, provisions and consumables can come later.

 

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RibbleStripe #142 Posted 14 November 2017 - 07:11 AM

    Lance-corporal

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    10-04-2017

View PostMudkipAtWar, on 14 November 2017 - 06:24 AM, said:

 

What he's saying is that they need to learn the basics, like long and shooting, provisions and consumables can come later.

 

Exactly. Going in first battle with no consumables is a part of ingame tutorial. It works this way for all players. 

KanKanMikan #143 Posted 14 November 2017 - 04:35 PM

    Vladimir-Taichou no Tanku

  • Players
  • 18934 battles
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  • [PURPL]
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    09-21-2014
Hello new Community Manager. I give you warm welcome from PURPL.

Tier X: IS-7, IS-4, Object 140, Grille 15, Leopard 1, AMX 50 B, E 100, Obj 268, T57 Heavy

First MAHOU/ANEKI member to reach Diamond League


Aptriver374 #144 Posted 14 November 2017 - 10:42 PM

    Lance-corporal

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    01-15-2015

View PostKanKanMikan, on 14 November 2017 - 10:35 AM, said:

Hello new Community Manager. I give you warm welcome from PURPL.

 

Weeb 

I actually get praises now OOF


smalljamalkamal #145 Posted Yesterday, 06:24 PM

    Lance-corporal

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  • Member since:
    11-06-2015
Ribble,
One thing that was discussed in another General Forum thread was, “how to improve the (new) player base.” Several responses/ideas centered around incentivizing players to watch training videos on YouTube. Incentives could include boosters, gold, etc. - and players could learn about sidescraping, camo, angling, platooning, using gun depression, etc. etc.
You could also implement tutorials in game (and reward with gold if wanted, or just make it a prerequisite). As you move up tiers and through different lines, you get different tutorials. Lights - how to spot, how to flank, 2nd line support, etc. - at multiple points in the tech tree. Heavies - how to sidescrape, abc’s or armor angling, etc. You obviously could put requirements for buying premiums in as well.
Basic premise with all of this - there are ways to incent players to play more (WG wins), improve the new player experience (they win because they’d win more and get rewarded for learning), and improve the player base (loyal fan base wins, as this is probably our biggest concern).
Would appreciate your thoughts on all of this. Thanks.

Chariot_Solace #146 Posted Yesterday, 08:43 PM

    Stug Life

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    12-06-2016

View Postsmalljamalkamal, on 16 November 2017 - 12:24 PM, said:

Ribble,
One thing that was discussed in another General Forum thread was, “how to improve the (new) player base.” Several responses/ideas centered around incentivizing players to watch training videos on YouTube. Incentives could include boosters, gold, etc. - and players could learn about sidescraping, camo, angling, platooning, using gun depression, etc. etc.
You could also implement tutorials in game (and reward with gold if wanted, or just make it a prerequisite). As you move up tiers and through different lines, you get different tutorials. Lights - how to spot, how to flank, 2nd line support, etc. - at multiple points in the tech tree. Heavies - how to sidescrape, abc’s or armor angling, etc. You obviously could put requirements for buying premiums in as well.
Basic premise with all of this - there are ways to incent players to play more (WG wins), improve the new player experience (they win because they’d win more and get rewarded for learning), and improve the player base (loyal fan base wins, as this is probably our biggest concern).
Would appreciate your thoughts on all of this. Thanks.

 

This is indeed a pressing issue. There has been an abundance of low skilled noobs lately. Several times that I checked today, There were only 2 people above 50% win rate in the whole match counting both teams.

Edited by Chariot_Solace, Yesterday, 08:45 PM.

"Let us conduct ourselves so that all men wish to be our friends, and all fear to be our enemies."

-Alexander The Great

Tier Xs; E100, E50M, JgPzE100, Maus. Lines I'm Grinding: Grille(IX), IS7(VIII), STB-1(VII), AMX50B(VIII) Favorite Tank: E75. Top 100 Tanks: AMX M4 45, ARL 44, IS-2Sh, Chi-To


RibbleStripe #147 Posted Today, 07:34 AM

    Lance-corporal

  • Administrator
  • 0 battles
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  • Member since:
    10-04-2017

View Postsmalljamalkamal, on 16 November 2017 - 09:24 PM, said:

Ribble,
One thing that was discussed in another General Forum thread was, “how to improve the (new) player base.” Several responses/ideas centered around incentivizing players to watch training videos on YouTube. Incentives could include boosters, gold, etc. - and players could learn about sidescraping, camo, angling, platooning, using gun depression, etc. etc.
You could also implement tutorials in game (and reward with gold if wanted, or just make it a prerequisite). As you move up tiers and through different lines, you get different tutorials. Lights - how to spot, how to flank, 2nd line support, etc. - at multiple points in the tech tree. Heavies - how to sidescrape, abc’s or armor angling, etc. You obviously could put requirements for buying premiums in as well.
Basic premise with all of this - there are ways to incent players to play more (WG wins), improve the new player experience (they win because they’d win more and get rewarded for learning), and improve the player base (loyal fan base wins, as this is probably our biggest concern).
Would appreciate your thoughts on all of this. Thanks.

 

I see your point, SJK. But i don't think it's a good idea - to motivate people doing smth so strictlyThere are a lot of incentives to play better, to improve skill and to learn how to do it. The higher your skill the higher your chances of getting more XP, credits (in single battle) or much more valuable rewards (like event vehicles). 

I truly believe that there is only one way of becoming better player - self-motivation. Player should want to become better by himself - only then he will search for videos, test new maneuvers in training rooms, try different tactics in battle and so on.






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