agustinariel, on 13 November 2017 - 05:52 AM, said:
What he's saying is that they need to learn the basics, like long and shooting, provisions and consumables can come later.
agustinariel, on 13 November 2017 - 05:52 AM, said:
What he's saying is that they need to learn the basics, like long and shooting, provisions and consumables can come later.
Tier X: IS-7, IS-4, Object 140, Grille 15, Leopard 1, AMX 50 B, E 100, Obj 268, T57 Heavy, Maus
First MAHOU/ANEKI member to reach Diamond League
KanKanMikan, on 14 November 2017 - 10:35 AM, said:
Weeb
I actually get praises now OOF
smalljamalkamal, on 16 November 2017 - 12:24 PM, said:
This is indeed a pressing issue. There has been an abundance of low skilled noobs lately. Several times that I checked today, There were only 2 people above 50% win rate in the whole match counting both teams.
Edited by Chariot_Solace, 16 November 2017 - 08:45 PM.
Tier Xs; E100, E50M, JgPzE100, Maus, Grille. Lines I'm Grinding: IS7(IX), STB-1(VIII), AMX50B(IX), 121(VIII) Favorite Tank: E75. Top 100 Tanks: AMX M4 45, ARL 44, IS-2Sh, Chi-To, Chi-Nu, LeKPz M41 90mm, AMX CDC, Sturer Emil, Pz Sfl IV C
smalljamalkamal, on 16 November 2017 - 09:24 PM, said:
I see your point, SJK. But i don't think it's a good idea - to motivate people doing smth so strictly. There are a lot of incentives to play better, to improve skill and to learn how to do it. The higher your skill the higher your chances of getting more XP, credits (in single battle) or much more valuable rewards (like event vehicles).
I truly believe that there is only one way of becoming better player - self-motivation. Player should want to become better by himself - only then he will search for videos, test new maneuvers in training rooms, try different tactics in battle and so on.
RibbleStripe, on 17 November 2017 - 07:34 AM, said:
I see your point, SJK. But i don't think it's a good idea - to motivate people doing smth so strictly. There are a lot of incentives to play better, to improve skill and to learn how to do it. The higher your skill the higher your chances of getting more XP, credits (in single battle) or much more valuable rewards (like event vehicles).
I truly believe that there is only one way of becoming better player - self-motivation. Player should want to become better by himself - only then he will search for videos, test new maneuvers in training rooms, try different tactics in battle and so on.
When the average player age seems to be 3 and the average player IQ seems to be 30 the players with the incentive to get better are <2%. At least say the higher the tier you have it doesn’t affect your level of play.
Member of the Training Room Police Department
My YouTube:https://m.youtube.com/channel/UChFwqqu30_epeLO0q-BKEFw
Give us the IRON CROSS
RibbleStripe, on 17 November 2017 - 07:34 AM, said:
I see your point, SJK. But i don't think it's a good idea - to motivate people doing smth so strictly. There are a lot of incentives to play better, to improve skill and to learn how to do it. The higher your skill the higher your chances of getting more XP, credits (in single battle) or much more valuable rewards (like event vehicles).
I truly believe that there is only one way of becoming better player - self-motivation. Player should want to become better by himself - only then he will search for videos, test new maneuvers in training rooms, try different tactics in battle and so on.
Thanks for the response. A few follow-up comments, as I’m not sure the motivation is the real issue.
1) Watching the videos could be optional, and yes, giving an incentive to watch them may motivate some (probably a lot of) players to watch them that otherwise wouldn’t. So, we could set aside for now the concept of incentives.
2) We can set aside for now the concept of prequisite training for tiers/types.
3) The real point is putting the information/ instruction of how to get better at the player base’s fingertips. I, for one, didn’t know about videos on YouTube, or the forums, etc. for quite a while after I started playing. Once I did, I ate it up (to your point, I was self-motivated). But, I wouldn’t have struggled nearly as much in my first 5K games if I had known about those resources earlier. So, what about simply offering those training opportunities to the player base at selected points without prerequisites or incentives? (“Hey, you just bought the German Bulldog - it’s a great tank! Would you like to learn how to make the most of your light tank’s camo abilities to annihilate your enemies? Here’s a link on how to do just that!” . Etc etc.
I don’t disagree that self-motivation is the biggest factor in developing players for the long term, but for me it’s a question of, “how can we help them maximize their self-motivation to ramp up their skills?”
Thanks for listening... :-)
Edited by smalljamalkamal, 18 November 2017 - 07:51 AM.
smalljamalkamal, on 18 November 2017 - 10:50 AM, said:
Thanks for the response. A few follow-up comments, as I’m not sure the motivation is the real issue.
1) Watching the videos could be optional, and yes, giving an incentive to watch them may motivate some (probably a lot of) players to watch them that otherwise wouldn’t. So, we could set aside for now the concept of incentives.
2) We can set aside for now the concept of prequisite training for tiers/types.
3) The real point is putting the information/ instruction of how to get better at the player base’s fingertips. I, for one, didn’t know about videos on YouTube, or the forums, etc. for quite a while after I started playing. Once I did, I ate it up (to your point, I was self-motivated). But, I wouldn’t have struggled nearly as much in my first 5K games if I had known about those resources earlier. So, what about simply offering those training opportunities to the player base at selected points without prerequisites or incentives? (“Hey, you just bought the German Bulldog - it’s a great tank! Would you like to learn how to make the most of your light tank’s camo abilities to annihilate your enemies? Here’s a link on how to do just that!” . Etc etc.
I don’t disagree that self-motivation is the biggest factor in developing players for the long term, but for me it’s a question of, “how can we help them maximize their self-motivation to ramp up their skills?”
Thanks for listening... :-)
Offering and maximizing? I like it)
We're working on new tutorial videos by the way and consider how to deliver them to players efficiently.
When it comes to training and new players, I have said this many times:
- allow people todo the tutorial and play training grounds more than once
- link to wg educational content in game ... pc does, there is a prominent article for new tutorial in my pc garage
- link to the forum ... even though the forum is now a shadow of how good and educational it was in the past
- allow people to setup enemy tanks / bots in Training Rooms to train against red tanks they struggle against
Edited by acrisis, 21 November 2017 - 01:17 PM.
Blitz Community Coalition
BCC Discord invite | BCC Forum Thread
Wargaming Community Discord invite | World of Warships Community Discord invite
Looney Tooners | Triarii | Blitz University | Basic Training | Mentor
2.8 Blitz Economy | Got lag? => Pingplotter thread | Mission Poll | Goose Event Poll | ...
Ribble,
Great to hear more videos are in the way - thanks.
Separately, if you haven’t already, please take a look at the thread/petition in General Chat regarding BigBoootyJudy - a long-time, well respected player and member of the forum community. Thanks.
agustinariel, on 21 November 2017 - 04:30 PM, said:
Could you describe these issues a bit more amply?
smalljamalkamal, on 22 November 2017 - 04:13 PM, said:
Ribble,
Great to hear more videos are in the way - thanks.
Separately, if you haven’t already, please take a look at the thread/petition in General Chat regarding BigBoootyJudy - a long-time, well respected player and member of the forum community. Thanks.
Saw that thread when it was started. It took time to sort everything out and finally make a right decision.
When we create a room, we should be able to set which tiers are/aren't allowed. If someone chose a tank that is not allowed, he should not be able to press "I am ready" button.
By the way... will we get the regular FCM-36 in the future???
Edited by agustinariel, 23 November 2017 - 02:36 PM.
Where's the bundles????
I don't want to gamble..............
Tier Xs; E100, E50M, JgPzE100, Maus, Grille. Lines I'm Grinding: IS7(IX), STB-1(VIII), AMX50B(IX), 121(VIII) Favorite Tank: E75. Top 100 Tanks: AMX M4 45, ARL 44, IS-2Sh, Chi-To, Chi-Nu, LeKPz M41 90mm, AMX CDC, Sturer Emil, Pz Sfl IV C
agustinariel, on 23 November 2017 - 04:58 PM, said:
When we create a room, we should be able to set which tiers are/aren't allowed. If someone chose a tank that is not allowed, he should not be able to press "I am ready" button.
By the way... will we get the regular FCM-36 in the future???
Room creator can easily control other players' picks. Such feature doesn't seem useful enough.
FCM-36? No plans for new French vehicles for near future. Maybe later, so stay tuned )
Chariot_Solace, on 23 November 2017 - 07:23 PM, said:
Where's the bundles????
I don't want to gamble..............
No bundles this time...
RibbleStripe, on 24 November 2017 - 02:51 AM, said:
Room creator can easily control other players' picks. Such feature doesn't seem useful enough.
FCM-36? No plans for new French vehicles for near future. Maybe later, so stay tuned )
No bundles this time...
Thanks for the responses to our questions. I was prepared to spend money on things like bundles. But there’s no way I’m spending my money on the chance I might win something. I hope this business model works for WG. I have spent lots of money on this game. But not on gambling.
RibbleStripe, on 24 November 2017 - 02:51 AM, said:
Room creator can easily control other players' picks. Such feature doesn't seem useful enough.
FCM-36? No plans for new French vehicles for near future. Maybe later, so stay tuned )
No bundles this time...
Sorry to hear that. FYI, I've submitted WG to Hawaiian State Congressman Chris Lee to be added to the list of companies using the loot box business model. If you don't know what that means, he will be introducing legislation to either regulate or ban loot boxes in video games. All it takes is that 1st domino to fall and the loot box model will be gone. Good luck when that happens.
Torpedo_Magnet, on 25 November 2017 - 02:55 PM, said:
Sorry to hear that. FYI, I've submitted WG to Hawaiian State Congressman Chris Lee to be added to the list of companies using the loot box business model. If you don't know what that means, he will be introducing legislation to either regulate or ban loot boxes in video games. All it takes is that 1st domino to fall and the loot box model will be gone. Good luck when that happens.
I heard it’s happening in Belgium too.
Member of the Training Room Police Department
My YouTube:https://m.youtube.com/channel/UChFwqqu30_epeLO0q-BKEFw
Give us the IRON CROSS
0 members, 0 guests, 0 anonymous users