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Official Matchmaking Discussion Thread


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SpartacusDiablo #1 Posted 18 October 2017 - 12:21 PM

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Want to talk about match making?  Then you're in the right place.  This thread is for all things match making.  Like it? Don't like it?  Discuss why here.  Please be sure to keep your discussions respectful.

 

The following questions and answers come from a discussion I had RibbleStripe. 

 

 

What is Matchmaker?
Matchmaker (MM) is a special tool that forms teams in random battle. When forming teams MM follows ground rules:
- Team equality i.e. teams should be as balanced as possible;
- Interesting team composition = interesting gameplay;
- Short waiting time i.e. teams should be formed as quickly as possible;
- "+/- 1" i.e. tier VI tank can battle against vehicles ranging from tier VI to tier VII etc.

 

What criteria does MM consider in random battles?
MM consider balance weight that reflects overall efficiency of each vehicle. Balance weight depends on vehicles' tier - theefore, MM tries to form teams with equal number of vehicles with the same tier. 
MM doesn't consider:
- personal skill level;
- tank nation or class;
- crew mastery level;
- vehicle configuration (mounted modules, equipment, consumables);

- previous battles experience and outcome.

 

Why doesn't MM consider vehicle classes? Isn't it better to form teams with equal number of LT, MT, HT and TD?
One of MM rules is interesting team composition. Different tanks have different roles on the battlefield. MM seeks to ensure variety in the types of vehicles on the battlefield so that the battle gameplay and tactics remain varied from start to finish.

 

How does MM work for platoons?
MM consider the highest vehicle tier in platoon. For example platoon formed by KV-1 and M6 can battle against tier VII tanks. 

 

Are there any exceptions for MM rules?
Pz.Kpfw. B2 740 (f) and Valentine II can battle only against tier III-IV vehicles due to low firepower.

 

What is honeymoon period? 
Once you purchase a recently researched vehicle you get a honeymoon period for it. It means that MM will try to put your tank up top for several battles. Keep in mind that this condition is not guaranteed - if it takes more time than usual MM won't consider honeymoon period.

 

Will the findings from ranked battles be implemented into random battles?
It isn't excluded. If any MM adjustment for ranked battles appears useful for random battles it can be brought into this mode.

 

Other questions don't concern MM. However:
 

Will ranked battles expand to include more tiers?  

We'll see. Ranked battles is a new mode - some changes can be made after researches. 

 

Can you expand on how the Random Number Generator factors hits, penetration and damage values, mainly is this an on the fly during battle calculation, or have some been preloaded before battle.

Penetration is calculated at the same moment when shell touches armor. Damage is calculated at the same moment when shell penetrates. There are no preloaded calculations.


Edited by RibbleStripe, 16 February 2018 - 09:08 AM.


MudkipAtWar #2 Posted 18 October 2017 - 12:24 PM

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Many steamroll, it's either 7-0 or 0-7

 

Pls fix


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__Crusader6__ #3 Posted 18 October 2017 - 12:35 PM

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View PostMudkipAtWar, on 18 October 2017 - 07:24 AM, said:

Many steamroll, it's either 7-0 or 0-7

 

Pls fix

 

That is +/-1 for you.   For better or for worse, the +/-1 MM has made it so any tank can generally front pen any other tank. 

   No longer do people learn how to play tanks effectively.  

Also the team with the least number of heavies going to town will usually win (exception the lost temple map).  

 

Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.  


 

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MudkipAtWar #4 Posted 18 October 2017 - 12:39 PM

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View Post__Crusader6__, on 18 October 2017 - 07:35 AM, said:

 

That is +/-1 for you.   For better or for worse, the +/-1 MM has made it so any tank can generally front pen any other tank. 

   No longer do people learn how to play tanks effectively.  

Also the team with the least number of heavies going to town will usually win (exception the lost temple map).  

 

Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.  

 

This is a recent problem for me though, within the last couple updates

The ship is sinking

Time to find another boat

Rest in piece FLEET

 

                                                                                    

Ruby_Rose_ #5 Posted 18 October 2017 - 01:03 PM

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View Post__Crusader6__, on 18 October 2017 - 08:35 AM, said:

 

That is +/-1 for you.   For better or for worse, the +/-1 MM has made it so any tank can generally front pen any other tank. 

   No longer do people learn how to play tanks effectively.  

Also the team with the least number of heavies going to town will usually win (exception the lost temple map).  

 

Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.  


Do you think a limiter can make sense?
Like a WR limit for upper tiers?
or
We can do what this game called Warframe does.
You have what is called a "Mastery" Level, and its numbered 1-30 (i think)
In order to be promoted, a player must pass a different, usually harder, test for each cumulative rank they are trying to obtain


Edited by Ruby_Rose_, 18 October 2017 - 01:03 PM.


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Rockracer #6 Posted 18 October 2017 - 01:12 PM

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I say matchmaking gets a tank type based team builder:

 

-Every team should have at least one medium/light scout.

-TDs shouldn't be more than 2

-Platoons do not apply

 

might add some more stuff so whatevz


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SpartacusDiablo #7 Posted 18 October 2017 - 01:16 PM

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View PostRockracer, on 18 October 2017 - 08:12 AM, said:

I say matchmaking gets a tank type based team builder:

 

-Every team should have at least one medium/light scout.

-TDs shouldn't be more than 2

-Platoons do not apply

 

might add some more stuff so whatevz

I agree. I'm tired of seeing one team with 4 lights and the other with 4 heavies.  That gets old quick.



__Seal__ #8 Posted 18 October 2017 - 01:25 PM

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__Seal__ in the IS5 with 7 heavies vs some PURPL guy with 4 heavies on rockfield.

 

Who would win in a random match? 


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Ruby_Rose_ #9 Posted 18 October 2017 - 01:35 PM

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View Post__Seal__, on 18 October 2017 - 09:25 AM, said:

__Seal__ in the IS5 with 7 heavies vs some PURPL guy with 4 heavies on rockfield.

 

Who would win in a random match? 

 

The E75 who failtooned


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NICKEL_AND_DIME #10 Posted 18 October 2017 - 01:44 PM

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It is a predictable outcome when the red team has more heavy tanks than green.  Even worse when it is heavies and lights on red versus mediums and a few slow TD on green.  I agree that gets old real fast.

 

I am also tired of facing a red platoon one tier higher (in heavies usually) than the green platoon in mediums.

 

It doesn't help that the first aimed shot out of my tank (if a premium tank) is a complete miss since 4.3. 

 

The tinfoil hat seems to be fitting well at the moment.



reluctanttheist #11 Posted 18 October 2017 - 01:54 PM

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The main problem with MM is that it is made of two bucketfuls of sh!t :D

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SpartacusDiablo #12 Posted 18 October 2017 - 01:57 PM

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View Postreluctanttheist, on 18 October 2017 - 08:54 AM, said:

The main problem with MM is that it is made of two bucketfuls of sh!t :D

With the occasional Diamond thrown in....



Kiser_Sosei #13 Posted 18 October 2017 - 02:11 PM

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The game needs one of two options. A dual cue for the candy crush players and one for the people who realize its a TEAM effort.

 

Or we need some serious tank qualifications like in race car games. Pass the test or no advancement. 

 

Either of these could be easily incentivised so as not not deter generating revenue. 

FYI WG does not care. 


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petrolhead63 #14 Posted 18 October 2017 - 02:38 PM

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View PostSpartacusDiablo, on 18 October 2017 - 01:16 PM, said:

I agree. I'm tired of seeing one team with 4 lights and the other with 4 heavies.  That gets old quick.

 

Wow, we agree on something to do with MM! The teams are meant to be ‘balanced’ from a tank type point of view as far as I know but often there is a serious mismatch as you allude to above, the one I hate even more is 4 or even 5 TDs in one team and 5 or 6 Meds on the other team. That’s almost always only going to end one way.

petrolhead63 #15 Posted 18 October 2017 - 02:40 PM

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View Postreluctanttheist, on 18 October 2017 - 01:54 PM, said:

The main problem with MM is that it is made of two bucketfuls of sh!t :D

 

And you can’t polish a turd! But you can roll it in glitter (although it still smells :hiding:)

SpartacusDiablo #16 Posted 18 October 2017 - 02:48 PM

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This is how I would set up the teams.


Heavies 3 max
Mediums 3 max
Tank Destroyers 2 max
Lights 2 max

This would allow players to platoon with a same type tank.  

Platoons. Match tier with opposing teams platoon.



BobboEvans #17 Posted 18 October 2017 - 02:49 PM

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MM is what it is.  I think it could do a better job distributing the talent between the teams so you didn't end up with 4 unis on one team and none on the other... but it wouldn't change ANYTHING other than removing some of the extreme lopsided games (one way or the other).

If you think MM is responsible for your poor performance, you will just find something else to blame if WG implemented what you wanted.

Just say 'NO' to Vanity


NICKEL_AND_DIME #18 Posted 18 October 2017 - 02:58 PM

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View PostBobboEvans, on 18 October 2017 - 09:49 AM, said:

If you think MM is responsible for your poor performance, you will just find something else to blame if WG implemented what you wanted.

 

You're right.  It is because I am not a Society member.  That's the real reason behind my game related frustrations.


_34 #19 Posted 18 October 2017 - 02:58 PM

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Too many threads on this - what makes this one official?

petrolhead63 #20 Posted 18 October 2017 - 03:00 PM

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View Post_34, on 18 October 2017 - 02:58 PM, said:

Too many threads on this - what makes this one official?

 

 

Because it’s been pinned :facepalm:






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