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Official Matchmaking Discussion Thread


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Bellatormonk #941 Posted 23 June 2019 - 02:33 AM

    Tinfoil Knight

  • Players
  • 27457 battles
  • 1,222
  • [MASHU]
  • Member since:
    04-12-2011

The sheer amount of low WR players on during the event combined with the ever broken RNG has cured me of the desire to play for the weekend.  Off to spend $25-50 on some other entertaining less broken game for the weekend.  Well played WG..well played.

 

Flat out Tardville every match along with the most broken RNG weighted towards the low WR players this event.  WG your game is such a broken POS it just leaves one speechless.  Flat out cannot manage a 50% WR this weekend if actively playing.  I could AFK and get the same or better WR.


Edited by Bellatormonk, 23 June 2019 - 06:57 PM.

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Bellatormonk #942 Posted 28 June 2019 - 04:57 PM

    Tinfoil Knight

  • Players
  • 27457 battles
  • 1,222
  • [MASHU]
  • Member since:
    04-12-2011

Here is your daily does of blatant RNG disparity (I will not longer use the term "rigged").  I will spoil the end just so you can know it was a semi-interesting battle...it was a Draw...everyone died.  However the point is the non-stop RNG Disparity.

Non-pens, low damage rolls etc.  Watch how many times Red is saved by RNG...this is just one battle out of a many today that played like this, except for the Draw.  Without RNG so many people in the game would be -10/20% WR from what they are now as nothing but RNG is what makes them "good" or even "average".

 

https://ufile.io/h7z7w2sv


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EricOtown #943 Posted 05 July 2019 - 10:03 PM

    Lance-corporal

  • Players
  • 2308 battles
  • 18
  • [RCLUB]
  • Member since:
    06-08-2019

View Post__Crusader6__, on 18 October 2017 - 12:35 PM, said:

View PostMudkipAtWar, on 18 October 2017 - 07:24 AM, said:

Many steamroll, it's either 7-0 or 0-7

 

Pls fix

 

That is +/-1 for you.   For better or for worse, the +/-1 MM has made it so any tank can generally front pen any other tank. 

   No longer do people learn how to play tanks effectively.  

Also the team with the least number of heavies going to town will usually win (exception the lost temple map).  

 

Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.  

 

This last point is a pet peeve of mine. I really hate the way that spawns work on some maps. For example sometimes, 6 of tanks on my team will spawn hundreds of yards to the left from me and way up hill and only my tank will spawn far to the right and way down hill. If I'm in a slow heavy tank and the best strategy for the heavies is to go far left uphill, I'm screwed. I can never get up hill to catch with the rest of heavies on my team and if they wait for me, the enemy is able to get into position first. 

 

Or let's say the best strategy is for your mediums to go right and your heavies to go left but the random spawn places all your heavies way down hill far to the right and your mediums are spawned way uphill to the left. By the time you get your tanks where they need to be, your already behind the 8 ball and disadvantaged to the enemy team or if you let the random spawn locations determine the direction your team's tanks go, then you end up implementing a less than optimal strategy. 

 

It would be a lot more fair and preferable if all tanks for each team spawned grouped close together in 1 location facing straight ahead towards the center of the map and then from there each team could decide where to send their tanks, rather than have the random spawn location and direction determine your strategy.

 

I know some people who just want to start the game and dont care about strategy will hate this next idea. You know who I'm talking about. They're the ones when you type into chat, "what's the plan?", they're reply is "Attack" or "Don't lose".  I would really like to have 30 seconds after the map appears where the tanks can't move, but you are able to chat with your team so that you can determine a quick strategy and make sure every knows what they're supposed to do. It's impossible to drive a tank and type a chat message to your team at the same time. Once the map appears, it's typically only a few seconds where it says "waiting for tanks" and then a quick 10 second countdown. This doesn't give you enough time to identify the map, check the enemy team roster of tanks, check your team roster of tanks, and then determine and communicate a quick strategy with your team via type chat and make sure everything understands.

 

Usually the best you can do is type Heavies this way, mediums that way or all this way or all that way, but no time to get confirmation to ensure everyone is on the same page. And if there is any disagreement, there is definitely no time to work out a compromise or debate the merits of each suggested plan. You end up with everyone just doing their own thing or follow the leader. 

 

And then you have the random spawn locations that more often then not make it really hard to implement the optimal strategy due to your tanks being spread too far apart and having to deal with hills to get where you want them going. 

 

So my 2 suggestions are:

 

1. Spawn all tanks for each team grouped together in the same location not all spread out up and down hills, far left and right facing opposite directions. 

 

2. Make the countdown clock 30 seconds to allow a little more time to check team rosters and tanks types and then determine and communicate a quick strategy. 



Bellatormonk #944 Posted 06 July 2019 - 06:44 PM

    Tinfoil Knight

  • Players
  • 27457 battles
  • 1,222
  • [MASHU]
  • Member since:
    04-12-2011

I get the 20-100k battle 40%ers out there being matched up all the time with decent 50%+ people.  I just can't comprehend the current flood of T8-10 players with 1.5k battles or less in non-premium tanks that are 30-40% and constantly go the wrong way.  In addition to some of these 40%ers scoring 3-5k dmg in battle purely because RNG has made their tanks grow force shields and simply sit in place doling out damage despite 3-5 greens firing on them for no dmg/pens, minimum roll dmg, etc...

Just mind boggling... 

 

Another page full of losses today...nothing but bad RNG and Greens at 40% or less. Event is impossible to complete like this.


Edited by Bellatormonk, 06 July 2019 - 07:50 PM.

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