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Official Matchmaking Discussion Thread


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Angel_Lahoz #1001 Posted 11 August 2019 - 03:58 PM

    Lance-corporal

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    12-01-2015

Firts Battle of today

2000 daño and 4 kill

 

https://ibb.co/C7JmkzC

 But that won’t tell you anything. But if you want as you said before, I’ll publish them all one by one. And tell me that there are no people with 55% or more , who end up with less death and harm

 

Well look at you, if you’re already playing like that, the first one I lose. imagine that I anticipate otherwise normal life

Do I publish them all?

 


Edited by Angel_Lahoz, 11 August 2019 - 04:03 PM.


Angel_Lahoz #1002 Posted 11 August 2019 - 04:18 PM

    Lance-corporal

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    12-01-2015

Secon Battle win.

Tree and four how firts loser. With more of 1000 damage and kill tanks

It sums up very easily...

Loser 

Loser 

Loser

Loser

Loser

Loser

Win

Loser

Loser

Loser

 

I’ve got all the picture captures all the % of each and shame rivals... All the total battles played by each all the little damage caused by each allied tank

But don’t worry. All the guilt of always losing is mine alone

 


Edited by Angel_Lahoz, 11 August 2019 - 05:10 PM.


SpartacusDiablo #1003 Posted 11 August 2019 - 05:47 PM

    Highly Illogical

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If you are losing more than you win over a long period of time you are doing something wrong.

Edited by SpartacusDiablo, 11 August 2019 - 05:51 PM.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


Angel_Lahoz #1004 Posted 11 August 2019 - 06:05 PM

    Lance-corporal

  • Players
  • 28 battles
  • 60
  • Member since:
    12-01-2015

Yes, yes. That’s all they know how to say. I’m doing something wrong. Even as we have already commented so many things , like shots that do nothing etc etc etc etc etc etc etc etc even as you simulate a tank stopped all battles without causing any damage. It is impossible to give less than 50% if it is random. Because the same thing happens with red teams finish tanks with zero damage caused but they don’t get that wr

It’s always me who does something wrong. It is incredible some people in order to defend wargamint , although they are seeing the evidence of so many tests

 

You never say a word about whether a player kills 4 tanks , causes 2094 damage or 3441 , and loses battle, is worthy of having those teams as I constantly describe with very clear tests and data of total battles played by each one , % damage caused etc etc

 


Edited by Angel_Lahoz, 11 August 2019 - 06:10 PM.


SpartacusDiablo #1005 Posted 11 August 2019 - 06:12 PM

    Highly Illogical

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I think it's incredible that despite the existence of players with 60%+ win rates there are still some folks out there who insist that the game is rigged against them.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


SpartacusDiablo #1006 Posted 11 August 2019 - 06:16 PM

    Highly Illogical

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We all have games where we do phenomenal damage and kills and still lose. The fact is that if you played like that consistently you wouldn't be in here saying the game is rigged. Outliers in your stats ≠ a rigged system.

Edited by SpartacusDiablo, 11 August 2019 - 06:44 PM.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


Angel_Lahoz #1007 Posted 11 August 2019 - 06:39 PM

    Lance-corporal

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    12-01-2015

perfect. I have skill in a few dozen battles, but I want to stop playing this well because yes. Regardless that most battles start at 0-3 clear disadvantage , or do not damage the tank despite touching fragile zone and all things we say. Most of them! perfect

You make fools of people and waste time. Not to publish your fake game more time everywhere with very truthful data. But look, it’s the same. Everything will come true before or after ( as happens in politics ) and then you will be quiet as a [edited]or excuse yourself with the same.

If it were not so blatant, it would not be said that it is false. Not that it’s just the same person’s fault, hundreds of battles like that when he’s not such a bad player

 

 


Edited by Angel_Lahoz, 11 August 2019 - 06:59 PM.


SpartacusDiablo #1008 Posted 12 August 2019 - 03:54 PM

    Highly Illogical

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Just ran a Blitzbot report.  75% win rate over my past 48 games.  Totally rigged.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


yoUng33Henry #1009 Posted 16 August 2019 - 02:00 PM

    Lance-corporal

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  • [-SKY-]
  • Member since:
    03-13-2015

View PostSpartacusDiablo, on 12 August 2019 - 07:54 AM, said:

Just ran a Blitzbot report. 75% win rate over my past 48 games. Totally rigged.

Play more and you will get around 50% WR. The new MM is WR biased and equalizes WR for everyone. This is a serious change and WG didn't think it through. 



Si1verBlood #1010 Posted 16 August 2019 - 02:14 PM

    The Armored Garbage Truck

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View PostyoUng33Henry, on 16 August 2019 - 09:00 AM, said:

Play more and you will get around 50% WR. The new MM is WR biased and equalizes WR for everyone. This is a serious change and WG didn't think it through. 

it doesnt. it just means that in good q you will have better team8s and enemies...which will just make you need to try harder if you want to win and people who were good will still be able to carry....and only if the server pop. goes over 8k players



yoUng33Henry #1011 Posted 16 August 2019 - 06:49 PM

    Lance-corporal

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    03-13-2015

View PostSi1verBlood, on 16 August 2019 - 06:14 AM, said:

it doesnt. it just means that in good q you will have better team8s and enemies...which will just make you need to try harder if you want to win and people who were good will still be able to carry....and only if the server pop. goes over 8k players


Let me explain why this new MM is creating two leagues. Let’s assume players are divided by wr 40%. All players with <40% WR will go to q1. Players with >40% WR will go to q2. In q1, player with 39%WR now because top 1% player. And the same for many other player, their WR will shift up. In q2, player with original 52% is below average and his wr will drop. This MM change benefits below average players and hurt above average players, leave worst and best players unchanged. This not only effect stats but also battle rewards. And makes personal stats no longer relevant to real performance. Player in bad queue can have same WR as Player in good queue.


Edited by yoUng33Henry, 16 August 2019 - 06:50 PM.


SpartacusDiablo #1012 Posted 16 August 2019 - 09:07 PM

    Highly Illogical

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View PostyoUng33Henry, on 16 August 2019 - 01:49 PM, said:


Let me explain why this new MM is creating two leagues. Let’s assume players are divided by wr 40%. All players with <40% WR will go to q1. Players with >40% WR will go to q2. In q1, player with 39%WR now because top 1% player. And the same for many other player, their WR will shift up. In q2, player with original 52% is below average and his wr will drop. This MM change benefits below average players and hurt above average players, leave worst and best players unchanged. This not only effect stats but also battle rewards. And makes personal stats no longer relevant to real performance. Player in bad queue can have same WR as Player in good queue.

Wrong.

The new MM is not in effect on NA.  Read the fine print.

 

Also I have a 60% wr over 20k games.  Your idea that my win rate will normalize at 50% is false.


Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


RexCramer707 #1013 Posted 19 August 2019 - 03:32 PM

    Private

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    07-24-2019

View PostSpartacusDiablo, on 11 August 2019 - 06:16 PM, said:

We all have games where we do phenomenal damage and kills and still lose. The fact is that if you played like that consistently you wouldn't be in here saying the game is rigged. Outliers in your stats ≠ a rigged system.

That's just it Spartacus; what if RNG and MM dont allow some players to be consistent??? Obviously theres skill involved (to some degree) and some bad players get the occasional good match. But what about the players who do know how play; pays attention to the mini-map, plays their tanks how they're supposed to played, but RNG shafts them more than others? That's what made me quit. I know, I know, I know everyone gets the bad mm and rng! But at what frequency???? I dont think Wargaming rigs the game against certain players. But, going by my experiences, something sure seemed screwy. 



___ez_e___ #1014 Posted 19 August 2019 - 06:12 PM

    First Sergeant

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    03-15-2015

View PostyoUng33Henry, on 16 August 2019 - 09:00 AM, said:

Play more and you will get around 50% WR. The new MM is WR biased and equalizes WR for everyone. This is a serious change and WG didn't think it through. 


You should be improving as you play more and more, even as the meta changes for each update.  

 

I know I’m improving because days like today I have over 60% wr (probably just jinxed myself) and over 2 k avg dmg.  That is normally very very very hard for me to achieve especially when you compare to my historical avg dmg , but baby steps.    Don’t get me wrong, I have setbacks and frustration (lag pisses me off all the time) along the way.   

 



EL_Din_46 #1015 Posted 22 August 2019 - 02:06 AM

    Sergeant

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    05-13-2019

View PostyoUng33Henry, on 16 August 2019 - 10:49 AM, said:


Let me explain why this new MM is creating two leagues. Let’s assume players are divided by wr 40%. All players with <40% WR will go to q1. Players with >40% WR will go to q2. In q1, player with 39%WR now because top 1% player. And the same for many other player, their WR will shift up. In q2, player with original 52% is below average and his wr will drop. This MM change benefits below average players and hurt above average players, leave worst and best players unchanged. This not only effect stats but also battle rewards. And makes personal stats no longer relevant to real performance. Player in bad queue can have same WR as Player in good queue.


It’s not static and has a completely different result. Players in your bad queue whose wr exceeds 40% would move into the “good” queue. (By definition there could never be a bad queue player with a wr in excess of 39%). Since some players do improve and streaks of good luck do happen there would be a stream of players with 40 - 49% wr’s for the 50+ wr players to feast on. What would be excluded are those players that never get above 39%.. 

 


Edited by EL_Din_46, 22 August 2019 - 02:34 AM.

 

This is what you get for letting rednecks play with antimatter, boss.

 

John Ringo, Hell’s Faire


1991Syclone #1016 Posted 23 August 2019 - 04:54 PM

    Senior Sergeant

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    07-29-2014

View PostSpartacusDiablo, on 16 August 2019 - 04:07 PM, said:

Wrong.

The new MM is not in effect on NA.  Read the fine print.

 

Also I have a 60% wr over 20k games.  Your idea that my win rate will normalize at 50% is false.

 

Have you actually looked at the post game stats?  I mean REALLY looked at them.  Over the course of 1000 battles, I logged the win rates of players on both teams, along with the win rates in the tanks they played in that battle.  At 60%+ win rate, I was an outlier, so I dropped the top player on both teams.  Take the remaining players, average out the win rates, and 80+% of the time, the team with the lower win rate lost.  There were anomalies, but I'm confident in saying that most of the time, battles are over before they start.

 

I've played long enough to see all the threads where a 40% player complains that MM is rigged, etc.  Just because you are over 50% win rate, doesn't mean that the algorithm to determine team make up isn't going to give one team the shaft.  Just do a quick comparison of overall win rates for each team when the battle is done.  Ever see how one team has 3+ players at sub 50% win rate, while the other team doesn't?  It's not rocket science, but for some reason WG can't find anyone competent enough to make a decent match maker.


Edited by 1991Syclone, 23 August 2019 - 04:55 PM.


bill208225 #1017 Posted 24 August 2019 - 12:43 PM

    Junior Sergeant

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    04-09-2015
Been around along time, this is the worst MM, I have ever seen. If you wanted to make the game un enjoyable, you have succeeded.

Si1verBlood #1018 Posted 24 August 2019 - 12:58 PM

    The Armored Garbage Truck

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WG decided to make low tiers borring to increase the playerbase and push seal clubbers and bad players out of low tiers.....to make low tiers a ''nub-friendly'' area....so now bad players who played low tier and sealclubbers are forced to play high tiers which they do not have any idea of how to play.

SpartacusDiablo #1019 Posted 24 August 2019 - 03:15 PM

    Highly Illogical

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The removal of +2/-2 matchmaking was the beginning of the downward slide of the playerbase.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


bill208225 #1020 Posted 24 August 2019 - 04:07 PM

    Junior Sergeant

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Now the average player in 8/9/10 last approx 1 minute and his/her win rate is low 40’s.  How does wotb think that having your behind handed to you seconds or at best minutes into the game is enjoyable?




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