CA_vampire, on 03 August 2020 - 02:54 AM, said:
You are right, the queue sizes are irrelevant. Whatever the MM rules are, it takes milliseconds for the computer to process them.
And my advice is not to waste your time reading 70 pages. Nobody knows how MM works for this game. Only the computer programmers know, but they don't tell us. In my opinion, the most useless comments in these 70 pages are from the players who are "100 % convinced that MM is completely random". They have no idea what they are talking about, but they are 100% sure about it!!! Haha.
Conclusion: Just remember that human coders have programmed both the MM and the RNG (don't forget the RNG!!!), they can change the software any time, they can change it as often as they want to --- since it resides on the server. They can change it in any way they want, making it random, or not random, favoring players, clans, or just trying to make the game more streaky and more addictive for the players, or favoring weak players in an effort to keep them playing, or whatever. We don't know. We'll never know. You or I or anyone else on these forums has no idea how it works and how often the programmers change it ... and we can do nothing about it.
Or one can simply look at the player base, and realize that it does all that for WG with no requirements for them to tinker. The vast disparity in player skill makes it so WG doesn’t need to do anything more than roll the bones and let the chips fall.
Occam’s Razor is still a pretty sharp tool.
When WG changed MM to try to match tank types and balance platoons/team, it’s caused issues with queue times.
Now it’s no longer looking for tanks to fill the battle queue - it’s looking for specific tanks.
I get you don’t like MM there CA_Vamp, but I’ve yet to see anyone here come up with a compelling reason to change it.
If WG attempted balanced teams:
1) better players will be upset.
2) what do you use for a balancing benchmark, that is effectively.
3) why?
I’ll be honest I like MM the way it is, simply because 2/3rd the time I can win regardless of the teams.
The vast amount of players are bad in this game, with very little understanding of game mechanics.
The game rewards players who learn it, and effectively punishes those who don’t.
I have results from over 5,500 battles, taken in 500 game subsets.
Both green and red team players, there stats over all, their 30-60-90 stats (where possible as many where not in Blitzstars or earlier in WOTBSTARS) as well as the tier stats and tank stats for what they played.
All that I have gathered from the hours of data collection is that the player base is pretty bad.
Anyone here is welcome to record data and put it out there.