KriticSoul, on 29 January 2022 - 09:26 PM, said:
1 - How this benefits WG by rigging the MM to everyone?
2 - How they rig the games? Ghost shells? Cannon Dispersion? Hit in the wheels for the side without doing dmg?
3 - Players play all their match perfectly? Even if they have 60% WR?
What im trying to say with this is, i have a 51% WR, yeah, a sad 51%, but theres some matches that i play horrible, like a player with 40% - 45%, and that happens to everyone, because the enemy team is not forever predictable, they can make things that makes you play "bad", but then, theres others matches that i play like a god, so that means, even if someone haves 60%, theres sometimes that will play bad, or will have bad lucky with the enemy behavior
4 - Someone can say me, why there are players with 30K battles and 60% WR if this rigged MM system exist?
It is to be supposed that the System makes you stay in the "losing team" when you win lots of match in a row, how the system can do this? The system predicts the future and see how players will play to see where to put every player or something like that? Even a team with all players with 40% WR can win against 55%+ WR players team, they have less probabilities to win, but they still can, because, i repeat, human behavior is unpredictable (and rng too) but the point is, to makes you lose, the MM needs to put you with an entire team of 45% or less WR players? And all the enemy team with more than 55% WR? For that, the system needs enough players with less 50% WR in the same tier, in top or bottom tier from you, and needs enoughs players with more than 50% WR that are in bottom or top tier...but...for that, the system needs that the teams have almost the same quantity of type tanks, and the worst to one side, and the best for the other side, thats what i think, and, was you can see, that cant happen often, queue times wil take lots of minutes to make players play
5 - How the MM will be balanced in case that the MM is really rigged?
As i say before, players do not play well in all the matches, so, the team cant be balanced by win rate, maybe considering other statistics, like Destruction rate and Damage rate, but it will be the same, you dont do in all matches the same hp or more of your tank, as everyone, you can have bad luck, so i think this system will not work, and because we are humans, we cant balance well the teams, because, i repeat for third time: Human behavior is unpredictable
Opinnion about the questions are in blue, well thats obvious
This is my opinnion and i accept that i can be wrong in one, or all of that i said, this is, of course from my experience, which is not much, i have just almost 4000 battles, but i dont think the MM can rig anything, and
Errors or misspelleds words, ignore it, this is not my main lenguage so maybe something of what i say can have no sense at all
Too much text, i dont like this
Something that i forget to say, as a..not proof but i will say it anyway
With the recent event, where you need to win to get 3 coins to buy things, im playing a lot, wanting to win as much as i can, and thats something that i see...my WR goes up from 51.20% to 51.70% (with almost 4000 battles, thats significant), thats because, im playing with the tanks that i dominate (IS-2, LTTB, ISU-152, WZ-110) and those tanks aren't good enough to make a difference in a match, especially, the IS-2 and the WZ-110, and i still winning a lot, when you want to improve, when you want to win, you can do a big difference in the match that decides what team wins, in fact, i recently played the ISU-152 where it was me who makes the team win, not doing 3000 damage, i just helped teammate in the right moment, and i didnt do anything special, with this, who win and lose depends on your team, but also you, you can make a difference
Too much text again, i'm brainless
Edited by KriticSoul, 30 January 2022 - 02:17 AM.