Can this x5 event get any worse? JFC
Only get good teams if it's labeled as x5
Edited by __B0NES__, 10 May 2018 - 08:43 PM.
Can this x5 event get any worse? JFC
Only get good teams if it's labeled as x5
Edited by __B0NES__, 10 May 2018 - 08:43 PM.
It’s called clan countdowns
Slowly...denoobing...
44% 45% 46% 47% 48% 49% Next up: 50%
How can you govern a country which has 246 varieties of cheese? -Charles de Gaulle
If at first it doesn't succeed, try again. If it still doesn't work, stop trying. It's stupid. -LOL_GET_REKT123
I really do have a long way to go. All of my stats are slowly going up. However, the idiots that this event is bringing out aren’t helping. Just had a 2500 dmg 3 kill game in a Bromwell where the next highest damage was 500. We lost that one, obviously. I could obviously have carried harder, yet that doesn’t really work when your teammates are doing their level best to drag you down, does it? If you’re consistently doing top damage on the team in EVERY SINGLE GAME, and you still lose, there’s probably something wrong.
Honestly, it seems that games are now decided by the total amount of brain cells you have minus the stupidity of your team...
Slowly...denoobing...
44% 45% 46% 47% 48% 49% Next up: 50%
How can you govern a country which has 246 varieties of cheese? -Charles de Gaulle
If at first it doesn't succeed, try again. If it still doesn't work, stop trying. It's stupid. -LOL_GET_REKT123
"trash camper suck" -legendario189 on borsig drivers (hint: I was the borsig driver )
Proud ace tanker of the Object 263, Lorraine 40t, T49, Mbt-70, Sturer Emil, ISU-130, Progetto M35 Mod. 46, CHURCHILL GAME GOD CARRIER.
Would like to be able to set up historical matches with historical maps (that might be asking for too much). For example historically accurate tanks and mods for lets say Kursk (Germans vs Russians), Libya, Operation Godwood, Invasion of France, Stalingrad, Seelow Heights, etc.
So we now know vehicles are definitely weighted differently in MM, based on the changes that WG introduced in 4.10.
Would be curious to know the weighting methodology there.
Perhaps this was covered in the previous 32 pages, but I don’t remember.
Does the MM weigh tanks based on Equipment levels? I seem to end up bottom tiered in my tanks that are equipped to the third row a lot more often than in first row only vehicles.
This might just be observational bias, so I figure here is the place to ask.
SanguinaryDan, on 28 May 2018 - 05:48 AM, said:
Perhaps this was covered in the previous 32 pages, but I don’t remember.
Does the MM weigh tanks based on Equipment levels? I seem to end up bottom tiered in my tanks that are equipped to the third row a lot more often than in first row only vehicles.
This might just be observational bias, so I figure here is the place to ask.
I have never heard anything about that being factored in and have not noticed it either. I'll keep my eye out and see if I can add any anecdotal evidence.
AKA HanYolo_.
SanguinaryDan, on 28 May 2018 - 07:48 AM, said:
Perhaps this was covered in the previous 32 pages, but I don’t remember.
Does the MM weigh tanks based on Equipment levels? I seem to end up bottom tiered in my tanks that are equipped to the third row a lot more often than in first row only vehicles.
This might just be observational bias, so I figure here is the place to ask.
Fu_Manchu_, on 28 May 2018 - 12:40 PM, said:
I have never heard anything about that being factored in and have not noticed it either. I'll keep my eye out and see if I can add any anecdotal evidence.
WG says it doesn’t.
They seem to be fairly transparent about what isn’t factored. What is they are rather less forthcoming.
We know from ‘Honeymoon’ periods that MM does weight tanks different and it is not a straight draw of available players.
We also know from 4.10 announcements that they changed the weighting or at least scale of ‘equality’ to reduce queue times for rare tanks. From that it’s clear tanks inside the tiers are weighed differently.
What we have been told isn’t considered is WR, Tank Type (other than limits of each type - which doesn’t seem to work) modules and equipment.
Ignored are questions if recent win trends are factored, and vehicle weighting methods.
specialist5, on 30 May 2018 - 04:55 PM, said:
Um....are you serious? This is a very simple math problem and has nothing at all to do with matchmaking, but I will answer anyway.
According to blitzstars, you're currently at 3302 battles with a 55.39% win rate, which means 1829 wins. Obviously you have played one game after making this post, so we'll start with 1828 wins in 3301 battles for a 55.37% win rate.
Subtract 9 wins and 21 games and you get 1819 wins in 3280 battles for a 55.46 win rate. The numbers don't quite match what you posted but its close enough to clearly demonstrate how your win rate changes by roughly the amount you included in your post. This is pretty simple grade school math.
AKA HanYolo_.
Fu_Manchu_, on 31 May 2018 - 02:25 PM, said:
Um....are you serious? This is a very simple math problem and has nothing at all to do with matchmaking, but I will answer anyway.
According to blitzstars, you're currently at 3302 battles with a 55.39% win rate, which means 1829 wins. Obviously you have played one game after making this post, so we'll start with 1828 wins in 3301 battles for a 55.37% win rate.
Subtract 9 wins and 21 games and you get 1819 wins in 3280 battles for a 55.46 win rate. The numbers don't quite match what you posted but its close enough to clearly demonstrate how your win rate changes by roughly the amount you included in your post. This is pretty simple grade school math.
Thanks Fu I think. Didn't know where else to put this. I know matchmaking will never be fixed. Will never go by players stats.
Kirk1941, on 31 May 2018 - 09:34 AM, said:
Thanks Fu I think. Didn't know where else to put this. I know matchmaking will never be fixed. Will never go by players stats.
MM does a very good job actually.
Looking at data from several of us who collect stuff like this -- the green/red WR's are usually only tilted one way or another by the player themselves.
If MM was a simple ABAB or ABBA method by WR it would cause massive issues.
1) All similar WR players are not equal
2) Eventually you would bring most down around 50% - and cause sorting issues that would still imbalance.
If you are not using WR, what do you use? WG does not use WN8 internally, which is also skewed by tier - many players can pad WN8 by playing below tier 9-10.
Right now MM does a pretty good (and I have my MM rages too) job at finding you games.
Better players win more, but they still lose a lot too.
Kirk1941, on 15 June 2018 - 03:06 PM, said:
OK Went back played 10 games our teams won them all. SOOOOOOOOOO you never know. I did change to T150. Guess I was in wrong tier earlier.. lol
Has anyone collected stats on high Tier vs low Tier? I thought that weeping angle had something, but finding it eludes me. It seems to me that Tier 9 gets the shaft and you are put into low Tier a lot (playing against predominantly Tier 10 tanks ) when driving a Tier 9 tanks. I am guessing that most people rather drive a Tier 10 tank , because it guarantees being top Tier.
If anyone knows of any stats regarding Tiers, please post.
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Sturmgeschutz1, on 23 May 2018 - 11:16 PM, said:
Nailed it
And that is why i will yolo in battle with a bad team, be afk or just drown. Cant take the stupid players anymore. Dont care about my stats anymore. WG will never fix MM, they make to much money with the noobs currently.
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