__Crusader6__, on 18 October 2017 - 12:35 PM, said:
MudkipAtWar, on 18 October 2017 - 07:24 AM, said:
Many steamroll, it's either 7-0 or 0-7
Pls fix
That is +/-1 for you. For better or for worse, the +/-1 MM has made it so any tank can generally front pen any other tank.
No longer do people learn how to play tanks effectively.
Also the team with the least number of heavies going to town will usually win (exception the lost temple map).
Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.
This last point is a pet peeve of mine. I really hate the way that spawns work on some maps. For example sometimes, 6 of tanks on my team will spawn hundreds of yards to the left from me and way up hill and only my tank will spawn far to the right and way down hill. If I'm in a slow heavy tank and the best strategy for the heavies is to go far left uphill, I'm screwed. I can never get up hill to catch with the rest of heavies on my team and if they wait for me, the enemy is able to get into position first.
Or let's say the best strategy is for your mediums to go right and your heavies to go left but the random spawn places all your heavies way down hill far to the right and your mediums are spawned way uphill to the left. By the time you get your tanks where they need to be, your already behind the 8 ball and disadvantaged to the enemy team or if you let the random spawn locations determine the direction your team's tanks go, then you end up implementing a less than optimal strategy.
It would be a lot more fair and preferable if all tanks for each team spawned grouped close together in 1 location facing straight ahead towards the center of the map and then from there each team could decide where to send their tanks, rather than have the random spawn location and direction determine your strategy.
I know some people who just want to start the game and dont care about strategy will hate this next idea. You know who I'm talking about. They're the ones when you type into chat, "what's the plan?", they're reply is "Attack" or "Don't lose". I would really like to have 30 seconds after the map appears where the tanks can't move, but you are able to chat with your team so that you can determine a quick strategy and make sure every knows what they're supposed to do. It's impossible to drive a tank and type a chat message to your team at the same time. Once the map appears, it's typically only a few seconds where it says "waiting for tanks" and then a quick 10 second countdown. This doesn't give you enough time to identify the map, check the enemy team roster of tanks, check your team roster of tanks, and then determine and communicate a quick strategy with your team via type chat and make sure everything understands.
Usually the best you can do is type Heavies this way, mediums that way or all this way or all that way, but no time to get confirmation to ensure everyone is on the same page. And if there is any disagreement, there is definitely no time to work out a compromise or debate the merits of each suggested plan. You end up with everyone just doing their own thing or follow the leader.
And then you have the random spawn locations that more often then not make it really hard to implement the optimal strategy due to your tanks being spread too far apart and having to deal with hills to get where you want them going.
So my 2 suggestions are:
1. Spawn all tanks for each team grouped together in the same location not all spread out up and down hills, far left and right facing opposite directions.
2. Make the countdown clock 30 seconds to allow a little more time to check team rosters and tanks types and then determine and communicate a quick strategy.