Jump to content


Upcoming balance adjustments


  • Please log in to reply
1583 replies to this topic

Vantablack12 #1301 Posted 22 January 2020 - 01:52 PM

    Professional Idiot

  • Players
  • 14812 battles
  • 1,512
  • [K9]
  • Member since:
    08-26-2017

View PostWhat__why_, on 21 January 2020 - 04:31 PM, said:

Ribblestripe, the USA lights are breaking the game. Not because of the rockets, the rockets are fine. Because of the APCR round. Take away the APCR round for both, make people either use the rocket or splash with HE. 

That would ruin them. Instead, lower the penetration values.


"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel

"We're not just going to shoot the bastards, we're going to cut out their living guts and use them to grease the treads of our tanks." -General George Patton

 


Chariot_Solace #1302 Posted 22 January 2020 - 01:58 PM

    Stug Life

  • Players
  • 51766 battles
  • 3,085
  • [_STR8]
  • Member since:
    12-06-2016

View PostVantablack12, on 22 January 2020 - 07:52 AM, said:

That would ruin them. Instead, lower the penetration values.


The T49 does just fine without high pen APCR rounds and ATGMS. And it is the most played tank in tier 8. That’s what balances it and that’s exactly how these tanks should be. They would still be unique and popular as hell without them just like the T49 is.


Garage: 201 Tier Xs: 21 Lines I'm Grinding: 5 Favorite Tank: E75 Top 100 Tanks: 80 Premiums: 75 Aced: 264/269

https://www.blitzstars.com/player/com/Chariot_Solace


Kiwi_Kebab #1303 Posted 22 January 2020 - 03:07 PM

    First Sergeant

  • Players
  • 6675 battles
  • 1,295
  • [ENDDZ]
  • Member since:
    06-04-2014

View PostChariot_Solace, on 22 January 2020 - 07:58 AM, said:


The T49 does just fine without high pen APCR rounds and ATGMS. And it is the most played tank in tier 8. That’s what balances it and that’s exactly how these tanks should be. They would still be unique and popular as hell without them just like the T49 is.

Id be ok with them at least changing the APCR to another HEAT round.



Major_Sweatpants #1304 Posted 24 January 2020 - 09:32 PM

    Senior Sergeant

  • Players
  • 5800 battles
  • 842
  • [PANEM]
  • Member since:
    01-03-2017

View PostxNamelessTank, on 06 December 2017 - 03:04 PM, said:

a buff for the kpfpz 70? maybe reload time?


yes plz



Major_Sweatpants #1305 Posted 24 January 2020 - 09:37 PM

    Senior Sergeant

  • Players
  • 5800 battles
  • 842
  • [PANEM]
  • Member since:
    01-03-2017

View PostChariot_Solace, on 08 December 2017 - 02:29 AM, said:

 

Another one in dire need.


yes, add ATGMs and buff reload, armor is fine and speed is amazing. reminds me of tiger before 6.7 buff



Chariot_Solace #1306 Posted 25 January 2020 - 09:20 PM

    Stug Life

  • Players
  • 51766 battles
  • 3,085
  • [_STR8]
  • Member since:
    12-06-2016

View PostMajor_Sweatpants, on 24 January 2020 - 03:37 PM, said:


yes, add ATGMs and buff reload, armor is fine and speed is amazing. reminds me of tiger before 6.7 buff


You realize you quoted a post I made 2 years ago right? I’m not about to go hunt around for exactly where you got this from, but I’m guessing it’s about the KPZ 70? The tank has been buffed a couple times since then. And ATGMs are broken and have no place in this game. WG just hasn’t realized it yet.

 


Garage: 201 Tier Xs: 21 Lines I'm Grinding: 5 Favorite Tank: E75 Top 100 Tanks: 80 Premiums: 75 Aced: 264/269

https://www.blitzstars.com/player/com/Chariot_Solace


Major_Sweatpants #1307 Posted 29 January 2020 - 12:24 AM

    Senior Sergeant

  • Players
  • 5800 battles
  • 842
  • [PANEM]
  • Member since:
    01-03-2017

View PostChariot_Solace, on 25 January 2020 - 09:20 PM, said:


You realize you quoted a post I made 2 years ago right? I’m not about to go hunt around for exactly where you got this from, but I’m guessing it’s about the KPZ 70? The tank has been buffed a couple times since then. And ATGMs are broken and have no place in this game. WG just hasn’t realized it yet.

 


yes.



RibbleStripe #1308 Posted 06 February 2020 - 11:19 AM

    Senior Sergeant

  • Administrator
  • 261 battles
  • 856
  • [RGN]
  • Member since:
    10-04-2017

6.7 stats arrived

 

Tier 10

 

Tier 9

 

Tier 8

 

What will happen to ATGM tanks? 

 

While introducing the ATGM vehicles, we promised to keep an eye on their battle performance and make prompt balance changes if necessary. The latest data analysis suggests the changes are necessary, so the new LTs will be re-balanced already in Update 6.8.

 

 

  • Reducing APCR penetration will cause these light tanks to play their direct role on the battlefield—instead of penetrating heavies from the top.
  • The missiles were conceived as "situative" ammo suitable for quite narrow scope of battle situations. Initially, the ATMs appeared to be too versatile, so their penetration and damage are going to be decreased.
  • The T92E1 used to bounce shots too effectively for a light tank, so its upper glacis plate thickness will be reduced.

 

 


Holy_Outlaw #1309 Posted 06 February 2020 - 11:28 AM

    Senior Sergeant

  • Players
  • 32843 battles
  • 725
  • [501DV]
  • Member since:
    12-20-2015
Thank you for the info Ribblestripe, we really appreciate it. :great::medal:

boris55555 #1310 Posted 06 February 2020 - 12:03 PM

    BORii Full Badge Society Member, and First Minister of FUNK

  • Players
  • 29530 battles
  • 4,000
  • [MINC]
  • Member since:
    11-30-2016
We do. Is the look out bar aim issue going to be fixed?

Atgm non los top down look around bar mechanic

 

“please commit die.”


Explixiit_ #1311 Posted 06 February 2020 - 12:29 PM

    Wannabe unicum

  • Players
  • 24723 battles
  • 752
  • [-RVG-]
  • Member since:
    07-15-2015

Appreciate the changes, but the lookout bar exploit still is broke.

 

 

And doesnt that mean the rocket isnt 152mm anymore, its like a 135mm


Edited by Explixiit_, 06 February 2020 - 03:18 PM.

1014855156.png

So basically I legit don't ever look at the forum anymore because I mainly look at it during school. My school banned the site you go to log in and I couldn't post, and I'd rather devote my time when on my home computer to playing the game. So yeah basically why I vanished from the forum. Its not like I posted a lot anyways lol 

my crappy stats= here

and for the life of me I cant find a pfp that is small, this one is getting old 

 


Becksel #1312 Posted 06 February 2020 - 02:39 PM

    Sergeant

  • Players
  • 7892 battles
  • 252
  • [QCSAG]
  • Member since:
    07-21-2016

View PostExplixiit_, on 06 February 2020 - 06:29 AM, said:

Appreciate the changes, but the lookout bar exploit still is broke.

 

 

And doesnt that mean the rocket isnt 152mm anymore?

True


Premium Tanks In Garage:43

Collector Tanks In Garage:9

Tier x's:10

PREVIOUS USERNAME-JesusTheReason

 


____Zer0____ #1313 Posted 06 February 2020 - 07:38 PM

    First Sergeant

  • Players
  • 39498 battles
  • 1,735
  • [CRUEL]
  • Member since:
    09-17-2016

View Postboris55555, on 06 February 2020 - 06:03 AM, said:

We do. Is the look out bar aim issue going to be fixed?


I doubt the look out bar will be messed with.   If it was taken away PC players would once again have a clear advantage with missiles.  The best thing right now is to keep nerfing it the way they are now.  



“ Mm sucks just like u r face. Now Go cry on tissue not here.” ~ raj

 

 

 


wannabeunicum #1314 Posted 06 February 2020 - 09:21 PM

    First Sergeant

  • Players
  • 41109 battles
  • 5,738
  • [-MM]
  • Member since:
    10-25-2015

>dem batchat stats.

Probably will bounce back as ATGM goes down in 6.8 but lets be serious the batchat was always a garbage tank held up by the fact it was the only light tank at tier X.



BorisBaddenov #1315 Posted 06 February 2020 - 11:59 PM

    3.8 Made me quit

  • Players
  • 26422 battles
  • 8,927
  • [NOGUD]
  • Member since:
    12-11-2015

View Post____Zer0____, on 06 February 2020 - 12:38 PM, said:


I doubt the look out bar will be messed with.   If it was taken away PC players would once again have a clear advantage with missiles.  The best thing right now is to keep nerfing it the way they are now.  

No-- the best thing would be to remove missiles all together.

 

 

Peace-

Boris


I’ve noticed a strong lack of Spare Parts. Is that intended?

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.


rosgrim #1316 Posted 07 February 2020 - 05:12 AM

    Sergeant

  • Players
  • 91763 battles
  • 488
  • [COD]
  • Member since:
    04-23-2016

View Post____Zer0____, on 06 February 2020 - 07:38 PM, said:


I doubt the look out bar will be messed with.   If it was taken away PC players would once again have a clear advantage with missiles.  The best thing right now is to keep nerfing it the way they are now.  


how so ? auto-aim lock with Mac (I guess the same with PC) doesn't work.

Tried and tried the difference between  my iPad and Mac.

Instead abuse of look out bar with. iPad allow you to get 7k damage racking tanks full hp (or almost) 

Take a look to blitzstats numbers for those tank.

It doesn't make any sense a light can deal more damage than a Td and that damages were farmed with look out bar use.

No way to get it only with Apcr or few missiles manually aimed.

 


Edited by rosgrim, 07 February 2020 - 05:18 AM.


rosgrim #1317 Posted 07 February 2020 - 05:16 AM

    Sergeant

  • Players
  • 91763 battles
  • 488
  • [COD]
  • Member since:
    04-23-2016

yes Bat chat (both) for sure needs something.

However I see that they deal a consistent damage, probably the fact is that you can't carry with it.

Too powerful guns at those tiers.

I dunno if is logic for a light tank in highest tiers or not....



RibbleStripe #1318 Posted 07 February 2020 - 08:46 AM

    Senior Sergeant

  • Administrator
  • 261 battles
  • 856
  • [RGN]
  • Member since:
    10-04-2017

View PostExplixiit_, on 06 February 2020 - 03:29 PM, said:

And doesnt that mean the rocket isnt 152mm anymore, its like a 135mm

 

Missiles caliber stays the same. 

 

View Postboris55555, on 06 February 2020 - 03:03 PM, said:

We do. Is the look out bar aim issue going to be fixed?

 

Definitely not now. We want to start with balance adjustments at first and see what will change. 

 

View Postwannabeunicum, on 07 February 2020 - 12:21 AM, said:

>dem batchat stats.

Probably will bounce back as ATGM goes down in 6.8 but lets be serious the batchat was always a garbage tank held up by the fact it was the only light tank at tier X.

 

BatChats suffered the most because of new LTs because they are combined together. We expected such affect but not so much to be honest. 

 

View Postrosgrim, on 07 February 2020 - 08:16 AM, said:

yes Bat chat (both) for sure needs something.

However I see that they deal a consistent damage, probably the fact is that you can't carry with it.

Too powerful guns at those tiers.

I dunno if is logic for a light tank in highest tiers or not....

 

BatChat changes will be considered after we see how 6.8 changes affect overall state. 


 

 


boris55555 #1319 Posted 07 February 2020 - 01:29 PM

    BORii Full Badge Society Member, and First Minister of FUNK

  • Players
  • 29530 battles
  • 4,000
  • [MINC]
  • Member since:
    11-30-2016

View PostRibbleStripe, on 07 February 2020 - 03:46 AM, said:

 

Missiles caliber stays the same. 

 

 

Definitely not now. We want to start with balance adjustments at first and see what will change. 

 

 

BatChats suffered the most because of new LTs because they are combined together. We expected such affect but not so much to be honest. 

 

 

BatChat changes will be considered after we see how 6.8 changes affect overall state. 

Thank you for the response. Thank you for the nerf I guess. However, the unintended lookout bar exploit is the main problem with the tank. Sure it was overpowered when released but we can all deal with that because generally over time nerfs and buffs balance somewhat with a few exceptions. 
 

the number one issue with the tier 9 in particular is that it is overpowered and has the ability to have a super powered aim cheat. We were told by the testers that this was not how the aim was intended and that they failed to find this bug in testing. 
 

is there a technical reason the cheat aim couldn’t be removed with this update? 


Atgm non los top down look around bar mechanic

 

“please commit die.”


wrecker1968 #1320 Posted 07 February 2020 - 06:56 PM

    Head of Security

  • Players
  • 51657 battles
  • 1,716
  • [HOUSE]
  • Member since:
    04-13-2016
Wow an update to fix your mistakes. Well that should keep you guys busy for the next 10 updates. Least a good thing is you guys will be able to shut down one of the NA servers soon. How about some incentive to luer some players back?




14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users