What__why_, on 12 February 2020 - 10:59 PM, said:
yes, the USA lights are incredibly overpowered and its not really because of the rockets. Its because they have 240mm pen with a 560 alpha round, and light tank camo and mobility. Taking that down to 230 will not fix the problem, it needs to be taken down to like 150mm or taken away entirely. Make them use ATGMs and HE.
WarGaming’s stats since launch for the missiles tanks don’t show that they are incredibly overpowered. Especially not the Sheridan. It looks like the Sheridan is a little OP and the T92E1 is OP, but not incredibly so.
Every tank is the game is balanced by its strengths and weaknesses. The Sheridan has 2 huge weakness that help balance its strengths. It’s 2 biggest weakness are its very low DPM for a tier 10 med/light and it’s very weak armor profile. It’s strengths are it’s speed, mobility, penetration, and alpha damage.
The Bat Chat is similarly balanced with a weak armor and low DPM for its tier and it has all of the same strengths as the Sheridan except for penetration. The Bat Chat has great speed and mobility, and very high burst damage of nearly 1,000 alpha.
The T92E1 is more over powered than the Sheridan due to its troll armor profile and it’s super high penetration for a tier 9 tank. For some inexplicable reason, WG decided to give the T92E1 the exact same penetration as the Sheridan for APCR, HEAT missiles, and HE. This makes absolutely no sense. Every tier 9 tank in Blitz has less penetration than the tier 10 tank in the same line. For some inexplicable reason WG chose not to do this with the T92E1 and even the proposed nerfs will still not correct this issue.
The Sheridan has very good pen for a tier 10 tank and because T92E1 has the same pen as the Sheridan, it’s pen is completely broken for a tier 9 tank. This coupled with its troll armor for a light tank, make the T92E1 a lot more broken than the Sheridan because about half the time it’s competing against tier 8 tanks.
Regarding the missiles, I’ve send lots of highlight videos on YouTube showing players shooting the missiles from behind cover using the look around bar, but they don’t show all the missiles that miss or fail to pen their target. Whenever I shoot missiles from behind cover, using the look around bar trick, I probably hit and pen my target only 1 out of ever 4 missiles. This makes the missile tanks’ very low DPM even worse. I enjoy missile because it brings a new unique dynamic to the game, but honestly I think I would be more effective in my Sheridan with regular HEAT.
If I were king of Blitz, these are the changes I would make to the Sheridan and T92E1:
OPTION 1:
-Leave the missiles and make no changes to their firing mechanics
-Nerf the Sheridan’s penetration for APCR and HEAT missiles, so that they are equal to the tier 10 Bat Chat, but keep it’s HE pen as is
-Nerf the T92E1’s penetration more than the Sheridan, so that the T92E1 has pen numbers equal to the tier 9 Bat Chat for APCR, HEAT missiles, and HE. As it stands now, the T92E1 has the exact same pen as the Sheridan. They should not have their pen numbers nerfed equally because that will leave the tier 9 T92E1 with the same pen as the tier 10 Sheridan, which is completely unprecedented in Blitz.
-Nerf the T92E1’s armor so that it’s effective armor thickness is on par with the tier 9 Bat Chat.
-Make no changes to the missile firing mechanics
OPTION 2 (to appease all the missile-haters):
-Make all of the Nerds listed above, in addition to the following:
-Remove the missiles entirely and replace them with regular HEAT with typical shell velocity
-Make the Sheridan’s HEAT pen the same as the tier 10 Bat Chat
-Make the T92E1’s HEAT pen the same as the tier 9 Bat Chat
WG should either leave the missiles as is and not make any changes to their firing mechanics (i.e. look around bar trick) or they should remove the missiles entirely. Leaving the missiles in the game and removing ability to shoot them from behind cover using the look around bar, will make the missiles much weaker than regular HEAT. The problem is that the missiles only have a 30 to 45 meter per shell velocity compared to regular HEAT which travels at 1,000 to 1,400 meters per second.
If you can’t shoot the missiles from behind cover than what you are left with is essentially a super slow HEAT round that travels at only about 5% of the speed of regular HEAT. This is a huge disadvantage as it allows the enemy tank to dodge the missile or get behind cover and you have to sit out in the open for a really long time while your super slow missile travels to its target. Without the ability to use the look around bar to shoot from behind cover, I would much rather have regular HEAT.