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Upcoming balance adjustments


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Vantablack12 #1501 Posted 04 May 2020 - 10:47 PM

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View PostRonaldusMaximus_, on 04 May 2020 - 07:19 AM, said:

 

 

You just made me really sad. :(

He probably couldn't care less.


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_The_Tactition_ #1502 Posted 05 May 2020 - 12:26 AM

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View PostAlopex__, on 04 May 2020 - 06:48 PM, said:

I'm not either, heavies are easy mode, and have been for awhile. When people actually drive them forward and aim the gun it's ridiculous how easy they are to play, especially tanks like tiger, tiger king the sequel and the sheriff. They did not need HP buffs in any tier.  Now there are tier 8s with tier ten level hp....what they needed to do was reign in ridiculous 1000 hp rolls from derps in tiers 7/8. Smasher, su-142-isu-152 and t49 are problems.  They need to start lowering module damage too or buffing ammo racks, I see games with 4-5 ammo racks, rng can completely dictate a game now. 

Heavies, especially with good armor, are quite easy to play. That said, I’ve been challenging myself with the AMX 50 B, which has trash armor, and it’s been really fun and rewarding so far.


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CHINA_ELITE #1503 Posted 05 May 2020 - 05:35 AM

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Tiger 2 is op asf. I should be able to pen a tiger 2 with heat in a tier 8 heavy, but I can't! The hull literally has around 245mm of armor, which happens to also be around the same as my e50m pen. Makes no sense when a t10 medium has a 50/50 chance to pen the lower plate of a tier 8. 



ironconch25 #1504 Posted 06 May 2020 - 12:47 AM

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Did anyone think about what happens to Tier V heavies with the Tier VI heavies additional hp? Already difficult to pen them, and they pen you easily.
 

Nerf the Smasher.



CHINA_ELITE #1505 Posted 06 May 2020 - 01:17 AM

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View Postironconch25, on 05 May 2020 - 07:47 PM, said:

Did anyone think about what happens to Tier V heavies with the Tier VI heavies additional hp? Already difficult to pen them, and they pen you easily.
 

Nerf the Smasher.

WG won't nerf prems 



Chariot_Solace #1506 Posted 06 May 2020 - 01:28 AM

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View PostAndrew2437_2014, on 05 May 2020 - 07:17 PM, said:

WG won't nerf prems 


But what was the point of introducing new premiums as “collectible” tanks then?


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_The_Tactition_ #1507 Posted 06 May 2020 - 05:49 PM

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View PostAndrew2437_2014, on 06 May 2020 - 01:17 AM, said:

WG won't nerf prems 


I think they could nerf it to its original hit points since nobody has bought the better version yet.


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Alopex__ #1508 Posted 07 May 2020 - 12:49 PM

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View PostAndrew2437_2014, on 05 May 2020 - 05:35 AM, said:

Tiger 2 is op asf. I should be able to pen a tiger 2 with heat in a tier 8 heavy, but I can't! The hull literally has around 245mm of armor, which happens to also be around the same as my e50m pen. Makes no sense when a t10 medium has a 50/50 chance to pen the lower plate of a tier 8. 

It is, drive forward shoot and turn brain off. Takes zero effort or thought. Well, I mean ya gotta leave spawn, that's about it.



Texas_Tyrant #1509 Posted 08 May 2020 - 09:14 AM

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View PostAlopex__, on 07 May 2020 - 06:49 AM, said:

It is, drive forward shoot and turn brain off. Takes zero effort or thought. Well, I mean ya gotta leave spawn, that's about it.


I don't really have problems facing the Tiger II. The slightest turn of the turret makes it weak and is an easy pen, even in a medium you can pen it. There s a problem if your the one facing it head on in a medium or almost any tank. The sides are easy to pen to as I think over angling is an easy mistake in this tank. I would think that balances it out as well as it having one of the lowest tier 8 heavy tank hp pool.

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wrecker1968 #1510 Posted 10 May 2020 - 01:49 PM

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View PostRibbleStripe, on 04 May 2020 - 08:33 AM, said:

 

No. 

 

 

Actually it's not. Tier 9 TDs are pretty close to each other in terms of stats. 2.5% gap between Foch and T30 is more than acceptable. And Ho-Ri will go down apparently making tier 9 TDs state even better. 

 

Tier 10 changes will be considered after Sprig season ends.
Heavies HP buff is a comprehensive measure not affecting standard balance changes (like the one we did with Standard B).
Tiger got HP bonus considering its performance. 
 

 Hey ribble,  I was talking about the tiger 2, And if you look at your own charts it has the highest win rate and the 2nd highest damage of all of the tier 8 tanks.

 And that was before the HP buff.

 I am starting to think that you guys have a ulterior motive For this.

 If you want me to keep my mouth shut about it, just send me a message, And a IS3 defender also would be nice.;)


Edited by wrecker1968, 11 May 2020 - 02:06 AM.


RibbleStripe #1511 Posted 14 May 2020 - 10:29 AM

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View Postwrecker1968, on 10 May 2020 - 04:49 PM, said:

 Hey ribble,  I was talking about the tiger 2, And if you look at your own charts it has the highest win rate and the 2nd highest damage of all of the tier 8 tanks.

 And that was before the HP buff.

 I am starting to think that you guys have a ulterior motive For this.

 If you want me to keep my mouth shut about it, just send me a message, And a IS3 defender also would be nice.;)

 

We considered changing smth for Tiger II (traverse speed for example) but after heavies HP buff it's not that effective. I'll share new charts pretty soon. 


 

 


CHINA_ELITE #1512 Posted 14 May 2020 - 05:43 PM

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Hello Ribble, I think that the batchat needs a little boost to be more effective. Based on the charts, the batchat has one of the lower ratings of all tier x meds and lights. Especially with the new heavy buffs, the low DPM and effective combat characteristics of the batchat make it ineffective. At this point, the 310 alpha feels like I'm shooting peas at IS-4s and friends. Personally, the Batchat needs a little rework. Either a 4th shell, or 350 alpha to keep it in line with other 105s makes sense. A slight boost to traverse speeds or ground resistances will make no difference. 


Vantablack12 #1513 Posted 14 May 2020 - 06:36 PM

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Any possibility of a Luchs hull traverse buff? No reason not to.


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_The_Tactition_ #1514 Posted 14 May 2020 - 08:18 PM

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View PostAndrew2437_2014, on 14 May 2020 - 05:43 PM, said:

Hello Ribble, I think that the batchat needs a little boost to be more effective. Based on the charts, the batchat has one of the lower ratings of all tier x meds and lights. Especially with the new heavy buffs, the low DPM and effective combat characteristics of the batchat make it ineffective. At this point, the 310 alpha feels like I'm shooting peas at IS-4s and friends. Personally, the Batchat needs a little rework. Either a 4th shell, or 350 alpha to keep it in line with other 105s makes sense. A slight boost to traverse speeds or ground resistances will make no difference. 

Ideal batchat buff would add a fourth shell with 2.5s in between. Keep the 310 alpha. Then it’s 1,240 damage in a 7.5 second clip. Not bad. 


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CHINA_ELITE #1515 Posted 15 May 2020 - 12:18 AM

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View Post_The_Tactition_, on 14 May 2020 - 03:18 PM, said:

Ideal batchat buff would add a fourth shell with 2.5s in between. Keep the 310 alpha. Then it’s 1,240 damage in a 7.5 second clip. Not bad. 

2.5 s would be a little overkill. But it should honestly just have the 4th shell, similar to the pre nerf amx 50 100 from a while back. Basically, the BC should be a mobile pre nerf amx 50 100, much like how the PC version is. 



Vantablack12 #1516 Posted 17 May 2020 - 10:53 PM

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I like this Bat Chat buff talk. Next update do a light tank buff. Bat chat and Luchs in particular.

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Destroy0 #1517 Posted 17 May 2020 - 11:03 PM

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An extra shell to the batchat would make it feel a lot more unique when compared to the other autoloaders.

Texas_Tyrant #1518 Posted 20 May 2020 - 09:33 PM

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Why a mobility nerf for the Sheridan? A nerf to the ATGM would have been enough. It already had a low dpm, now a low dpm gun with less mobility doesn't sound to pleasant. A HP nerf from 650 to 485 HP is a BIG nerf, why not do a smaller mobility nerf if one at all to see how it performs? Nerfing it by 165 HP seems like overkill.

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Edit: HP= Horse Power


Edited by Texas_Tyrant, 20 May 2020 - 09:34 PM.

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__Orange_Juice__ #1519 Posted 25 May 2020 - 06:16 PM

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Ribblestripe, can you make the vk90.01p come out once in the store without crates? Because we all want that tank but we don’t want too expensive 

 


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RibbleStripe #1520 Posted 29 May 2020 - 10:32 AM

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View PostTexas_Tyrant, on 21 May 2020 - 12:33 AM, said:

Why a mobility nerf for the Sheridan? A nerf to the ATGM would have been enough. It already had a low dpm, now a low dpm gun with less mobility doesn't sound to pleasant. A HP nerf from 650 to 485 HP is a BIG nerf, why not do a smaller mobility nerf if one at all to see how it performs? Nerfing it by 165 HP seems like overkill.

Texas_Tyrant

 

Edit: HP= Horse Power

 

ATGM nerf won't be enough because it's aimed to reduce missiles toxicity. But Sheridan performs so well not because of missiles. This is why we had to change something else. 
The main idea here is to give all tier 10 lights certain role. They all have absolutely different guns - mobility adjustments will make this difference more significant. 

 

 


 

 





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