

Upcoming balance adjustments
#1522 Posted 29 May 2020 - 01:50 PM
6.10 stats arrived.
And this is what we plan to do in near future:
- mobility buff for SP I C, T71, M41 Bulldog, AMX 13 75;
- DPM buff for SP I C;
- armor buff for KV-4, IS-6 and IS-6 Fearless;
- DPM buff for Grille 15.
#1523 Posted 29 May 2020 - 02:05 PM
"Life is tough, but it's tougher when you're stupid" - John Wayne.
Bring back the in-game Forum link!
#1524 Posted 29 May 2020 - 04:42 PM
Poor poor grille, I feel This will not dig it out of its hole.
Could use a track Traverse buff also.
#1528 Posted 29 May 2020 - 11:48 PM

#1529 Posted 30 May 2020 - 03:55 AM
Wow all tier 7 lights are getting mobility buffs. That’ll be something to see! Also it’s kind of surprising to see how weak the tech tree vk at tier eight is doing. I wouldn’t have guessed it’s the best wr heavy.
#1530 Posted 31 May 2020 - 04:40 AM
#1531 Posted 31 May 2020 - 05:30 AM
Member of the Training Room Police Department
My YouTube:https://m.youtube.com/channel/UChFwqqu30_epeLO0q-BKEFw
Give us the IRON CROSS
#1532 Posted 31 May 2020 - 06:00 PM
#1533 Posted 01 June 2020 - 03:15 AM
121B, a premium people bought, is still the worst performing lol. Buff the gun handling: The reticle bloom when moving. That should do the trick without power creeping anything else. I think you should buff the upper turret armor of the T54E1 too. It’s still worst performing even after the other buffs it’s gotten and the turret is way softer than the tanks before and after it in its research line. DPM buff is the only thing that makes sense to fix the Leo PTA to me.
I am excited for the upcoming buffs you mentioned. The Grille might finally cease to be worthless.
German Heavy Specialist
Garage: 370 Tier Xs: 40 Top 100 Tanks: 113 Premium/Collector Tanks: 153 Aced: 383/417
#1534 Posted 01 June 2020 - 01:30 PM
RibbleStripe, on 29 May 2020 - 08:50 AM, said:
6.10 stats arrived.
And this is what we plan to do in near future:
- mobility buff for SP I C, T71, M41 Bulldog, AMX 13 75;
- DPM buff for SP I C;
- armor buff for KV-4, IS-6 and IS-6 Fearless;
- DPM buff for Grille 15.
well, time to go dust off the VK 28.01... and the Chaffee *sigh*
#1535 Posted 02 June 2020 - 01:51 PM
_The_Tactition_, on 31 May 2020 - 12:30 AM, said:
Yes. I will get spotted from 210 meters away from behind a bush, using camo net, and using actual camo. Very difficult to make it work sometimes.
"Life is tough, but it's tougher when you're stupid" - John Wayne.
Bring back the in-game Forum link!
#1538 Posted 04 June 2020 - 03:35 AM
#1539 Posted 04 June 2020 - 07:29 AM
The Lorraine40T doesn’t even make the chart. Something needs to be done to its gun handling in order make this thing valuable in the current meta of shorter matches. The 20 second reload is simply too long in these brief games. There is, however, more that hampers this vehicle.
Keep the lack of armor, huge size, camo and all soft stats the same. All are workable. Where this tank falls down, primarily, is due to:
- poor gun depression & elevation (many of the rather ‘normal’ spots are unworkable; doubly so if the enemy rushes in below your lousy max gun depression.)
- loooong reload, as measured in glacial cycles
- reticle bloom after firing or movement. This should be quicker as one is reloaded before the reticle settles, thereby lowering actual DPM.
- there’s also something goofy about its AP penetration. Too many well-aimed shots, shots which display as clear penetrations on the hit skins, bounce. This is game-breaking for a tank of this nature. I’ve had entire clips bounce for no damage, as recently as yesterday, which were perfectly aimed at clean targets. So there goes 30 seconds or more, 1/6th of a match and now having to hide from an alerted enemy.
Although burst output delivers a theoretical 900 Alpha, this is seldom realized. Too many shots bounce. Too many potential shots go unfulfilled due to poor gun depression/elevation issues.
Proposals. There is no need to implement all of them. In order of positive impact:
- make it an auto-reloader
- shorten the reload time if left as an auto-loader. Perhaps 13-15 seconds.
- increase the allowable angles for gun elevation & depression
- decrease the aiming time
- decrease bloom when moving the turret
My next video is on the Lorraine and it has been a real chore to produce. It is very rare to carry in this tank as the useable/actual DPM is very low. It is even more dependent upon your team staying alive than the e25 is. That’s saying a LOT.
Droodles recently declared it to be the most difficult tank to play in this game. I have to agree. I call it “The Struggle Wagon”. A player simply feels exhausted after playing 2-3 rounds of this worrisome beast. It really should be a battlefield terror. It is currently a battlefield rarity.
Does anyone actually want a 30 minute Lorraine video? Well, yer gonna get one. Putain de merde, ce char est fatigant.
Edited by Meat_Locker, 04 June 2020 - 08:54 AM.
#1540 Posted 04 June 2020 - 09:01 AM
Meat_Locker, on 04 June 2020 - 01:29 AM, said:
The Lorraine40T doesn’t even make the chart. Something needs to be done to its gun handling in order make this thing valuable in the current meta of shorter matches. The 20 second reload is simply too long in these brief games. There is, however, more that hampers this vehicle.
Keep the lack of armor, huge size, camo and all soft stats the same. All are workable. Where this tank falls down, primarily, is due to:
- poor gun depression & elevation (many of the rather ‘normal’ spots are unworkable; doubly so if the enemy rushes in below your lousy max gun depression.)
- loooong reload, as measured in glacial cycles
- reticle bloom after firing or movement. This should be quicker as one is reloaded before the reticle settles, thereby lowering actual DPM.
- there’s also something goofy about its AP penetration. Too many well-aimed shots, shots which display as clear penetrations on the hit skins, bounce. This is game-breaking for a tank of this nature. I’ve had entire clips bounce for no damage, as recently as yesterday, which were perfectly aimed at clean targets. So there goes 30 seconds or more, 1/6th of a match and now having to hide from an alerted enemy.
Although burst output delivers a theoretical 900 Alpha, this is seldom realized. Too many shots bounce. Too many potential shots go unfulfilled due to poor gun depression/elevation issues.
Proposals. There is no need to implement all of them. In order of positive impact:
- make it an auto-reloader
- shorten the reload time if left as an auto-loader. Perhaps 13-15 seconds.
- increase the allowable angles for gun elevation & depression
- decrease the aiming time
- decrease bloom when moving the turret
My next video is on the Lorraine and it has been a real chore to produce. It is very rare to carry in this tank as the useable/actual DPM is very low. It is even more dependent upon your team staying alive than the e25 is. That’s saying a LOT.
Droodles recently declared it to be the most difficult tank to play in this game. I have to agree. I call it “The Struggle Wagon”. A player simply feels exhausted after playing 2-3 rounds of this worrisome beast. It really should be a battlefield terror. It is currently a battlefield rarity.
Does anyone actually want a 30 minute Lorraine video? Well, yer gonna get one. Putain de merde, ce char est fatigant.
I play well in my Lorraine, however all of the above is true. I have clips that are aimed bounce and other issues with it. A buff as stated above would be nice. Another proposal would be to give it another 1-2 degrees of gun depression.
Texas_Tyrant
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