

Upcoming balance adjustments
#1661 Posted 05 November 2020 - 09:14 AM
#1662 Posted 05 November 2020 - 04:04 PM
Rework the Emil 1. It's literally miles ahead of everything on the entire tier 8 balance chart in terms of both damage and winrate.
#1663 Posted 05 November 2020 - 09:07 PM
Perhaps cute once or twice but it’s grown tiresome.
Edited by Meat_Locker, 06 November 2020 - 03:26 AM.
#1664 Posted 06 November 2020 - 04:32 AM
Meat_Locker, on 05 November 2020 - 09:07 PM, said:
Perhaps cute once or twice but it’s grown tiresome.
I have been saying this for a while.....probably since I saw those charts for the 1st time.
They simply mean nothing statistically speaking.
For what I heard, it is way more smart the data they use in Wot.
Edited by rosgrim, 06 November 2020 - 04:33 AM.
#1665 Posted 11 November 2020 - 02:13 AM
Devs cant give satisfaction they need us to comeback checking in "if this update fixed what was clearly off balance"
this video here explains the general trend of games on playstore that "freemium" model.
→_→ #tankerTalks
pro tip: Take Deep Breaths Often.
#1666 Posted 12 November 2020 - 11:34 AM
Im really happy the jp4 wasn't given the 3500k dpm like all the clickbait videos sggested
but i think not buffing the challengers damage anymore missed a huge trick. It's so much weaker than the other tier 7 tds its not even funny.
I'm from the Asian server but the forum is dead there
#1667 Posted 12 November 2020 - 10:30 PM
waga100, on 12 November 2020 - 06:34 AM, said:
Im really happy the jp4 wasn't given the 3500k dpm like all the clickbait videos sggested
but i think not buffing the challengers damage anymore missed a huge trick. It's so much weaker than the other tier 7 tds its not even funny.
Waga, bro!! As a fellow Challenger appreciator, I'm so excited because I just found that they did buff the Challenger's alpha strike. It's not listed in the in-game changes article, but I'm looking at it my updated Blitz app on the details screen, and it's showing 300 alpha and 2,600 dpm instead of the 250 alpha and 2,200 dpm it had 12 hours ago!
YESSSSSS! Thank you Ribble and the balancing team!!! I loved this tank before, with 400 more dpm and bigger alpha it's gonna be magnificent fun!
Sorry, y'all, I'm just a bit excited about this lol
It's not the RNG, the MM, the diameter of your shell, the thickness of your armor, or the number of premium rounds you carry that counts ultimately; it's the courage in your heart, the calmness in your mind, the hope and faith you have in your team, and the way you use what's at your disposal that truly determines Victory.
#1668 Posted 13 November 2020 - 01:29 AM
"I like trains. Deal with it." I mostly play Tier VII and VIII-and am 80% F2P. (I need garage slots!)
Favorite light tank:LTTB, favorite medium:M26 Pershing, favorite heavy:VK 100.01 (P), favorite tank destroyer:SU-152
but all tanks are good if you know how to play them!
#1669 Posted 13 November 2020 - 04:40 PM
Meat_Locker, on 05 November 2020 - 04:07 PM, said:
Perhaps cute once or twice but it’s grown tiresome.
WG has always done this. New tank lines are OP, good players get them first anyway, so they end up with insane win rates. That makes the wallet warriors try to get into them, the win rates come down, but the second go round proves the tanks are still OP, then they receive balance adjustments.
I just wish that some of the legendary and historical tanks would also recieve buffs from time to time. Also, power creep always trends in the direction of high alpha which either creates campy gameplay or allows a bad player in a good tank to outplay a good player in a mediocre tank more times than not.
Annihilator is laughably imbalanced. It would need a frontal armor nerf, enlargement of the turret weakspots on top so that even T6 guns can pen it with no problem, and an increase in the RL by about 4 seconds to be balanced, IMO. It's fast, it can hulldown, and put out ~600 damage in bursts every 13 seconds.
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Britain: Cruiser Mk II France: AMX 40 | B1 | SOMUA SAu 40 | D2 | AMX 38 | Renault R35 Japan: None EU: None Hybrid Nation: Annihilator | Spike
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#1670 Posted 13 November 2020 - 09:15 PM
Tanks: _X: T110E5, T110E3, FV215b(183), IS-7, Obj.140 _IX: M103, T-54 _VIII: IS-6, T34, Lowe, T-44, IS-6, IS-3D _VII: T-43, Comet, E25, AT-15A, SU-122-44
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#1671 Posted 14 November 2020 - 10:14 PM
Removing ATGM's sucks. Even if they're available in other modes. Why not make a compromise of having a limited compacity of 3 or 4?
Yeehaw,
Texas_Tyrant
#1672 Posted 14 November 2020 - 11:52 PM
IMO that would have been the best solution, but either way I'm happy.
I also heard that supposedly the Vickers and BatChat will be changed. The Vickers seems to have got some nerfs and the BatChat IDK.
Can anyone confirm this?
"I like trains. Deal with it." I mostly play Tier VII and VIII-and am 80% F2P. (I need garage slots!)
Favorite light tank:LTTB, favorite medium:M26 Pershing, favorite heavy:VK 100.01 (P), favorite tank destroyer:SU-152
but all tanks are good if you know how to play them!
#1674 Posted 18 November 2020 - 09:51 PM
daREAL_trainboi, on 14 November 2020 - 06:52 PM, said:
IMO that would have been the best solution, but either way I'm happy.
I also heard that supposedly the Vickers and BatChat will be changed. The Vickers seems to have got some nerfs and the BatChat IDK.
Can anyone confirm this?
I also heard a rumor similar to this.
It's not the RNG, the MM, the diameter of your shell, the thickness of your armor, or the number of premium rounds you carry that counts ultimately; it's the courage in your heart, the calmness in your mind, the hope and faith you have in your team, and the way you use what's at your disposal that truly determines Victory.
#1675 Posted 18 November 2020 - 09:59 PM
According to open test:
BatChat gets inter-clip reload buff to 2.8 seconds
Vickers Lights get armor nerf on turret and penetration nerf. I can imagine the CR and FV might get similar treatment.
"I like trains. Deal with it." I mostly play Tier VII and VIII-and am 80% F2P. (I need garage slots!)
Favorite light tank:LTTB, favorite medium:M26 Pershing, favorite heavy:VK 100.01 (P), favorite tank destroyer:SU-152
but all tanks are good if you know how to play them!
#1676 Posted 30 November 2020 - 04:51 PM
I think both the tier 9 & 10 batchats need a better inter-clip buff. 2.5 atleast for both of these guys.
#1677 Posted 30 November 2020 - 09:39 PM
#1678 Posted 01 December 2020 - 04:59 AM
Exactly. Time for the M48 to get a substantial buff.
And how about an alpha buff for the Cent and Caernarvon since they technically have the same 20pdr gun as the AT15.
"I like trains. Deal with it." I mostly play Tier VII and VIII-and am 80% F2P. (I need garage slots!)
Favorite light tank:LTTB, favorite medium:M26 Pershing, favorite heavy:VK 100.01 (P), favorite tank destroyer:SU-152
but all tanks are good if you know how to play them!
#1679 Posted 01 December 2020 - 05:25 AM
daREAL_trainboi, on 30 November 2020 - 10:59 PM, said:
Exactly. Time for the M48 to get a substantial buff.
And how about an alpha buff for the Cent and Caernarvon since they technically have the same 20pdr gun as the AT15.
Caernarvon imo is fine at where it is, Centurion for sure needs a buff to compete with the FV-301 and the rather overrated AX. These tanks probably do need nerfs fair enough but either way, the Centurion is still in need of a dire buff. No gimmicky consumables/provisions for sure though.
#1680 Posted 03 December 2020 - 06:01 AM
Noob666_, on 30 November 2020 - 04:39 PM, said:
daREAL_trainboi, on 30 November 2020 - 11:59 PM, said:
Exactly. Time for the M48 to get a substantial buff.
And how about an alpha buff for the Cent and Caernarvon since they technically have the same 20pdr gun as the AT15.
Actually, the M48 only is getting a really, really nice lower dispersion on the move buff (according to open test info on Blitzhangar.com, at least). It'll be right up there with the Obj 140 for best dispersion on movement of all tier ten mediums.
Snap-shot-ing will be soooooooo fun now I bet!
It's not the RNG, the MM, the diameter of your shell, the thickness of your armor, or the number of premium rounds you carry that counts ultimately; it's the courage in your heart, the calmness in your mind, the hope and faith you have in your team, and the way you use what's at your disposal that truly determines Victory.
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