as great of an idea that is, i don't think they would go for it. there isn't really supposed to be a limit of content on a player's stats.
RibbleStripe, on 05 April 2021 - 03:05 AM, said:
Making call is not a problem. Going for unreasonable call and making silly moves actually is.
eh. I agree somewhat. what defines "unreasonable" though? I've called a lot of effective directions for my team and still lost, and sometimes I've called something completely wacky and illogical, and still pulled off the win.
RibbleStripe, on 05 April 2021 - 03:05 AM, said:
Every single player has a right to suggest a strategy for a battle. And it depends on your experience whether you go for it or not.
Agreed, 100%. As much as I don't like giving ineffective players the same rights as experienced ones, it doesn't make for a good game atmosphere to do that. It's the same thing with a democracy system of government. Uneducated voters deserve the same rights as educated ones. We can encourage education, but we can't force it. And just because an inexperienced player makes a bad call doesn't mean that the experienced players must follow it. Definitely agree on that.
RibbleStripe, on 05 April 2021 - 03:05 AM, said:
Coloring nicknames according to players' efficiency and experience causes more troubles (for every group of players) than solves.
I heavily disagree with this. These things already exist in the game in various fashions.
For one, every player has a military honor that shows their stars and a respective color. 5 purple stars doesn't really give anything away because its so common, but anything less than 5 stars does by a lot. If someone has 3-4 stars, it either means they're very new to the game or extremely inactive. 0-2 stars means the player should not be trusted in any way as they somehow have managed to get a worse military honor than inactive accounts.
The second identifier is the newest addition to the player's profile, the avatar. Lots of avatars can be purchased or earned by completing missions: no big deal. But some avatars are only earned through things like tournaments or Ratings accomplishments. Seeing a player with a Diamond tier Ratings avatar or a Professionals Tournament avatar means that the player is almost guaranteed to be a reliable and effective player. Other avatars such as mine as rare and stand out.
The third indicator is the most used one by people, the clan tag. About 1/4 matches, someone gives me a salute for my clan tag. Most players are able to identify the well known clan tags for their accomplishments in tournaments, and on the flip side, some players are able to recognize clan tags that are notorious for having inexperienced or troll players.
It's not rare to see comments in my battles like "let Void call" or "follow the void guy". As such, I have a much better chance at getting people to follow my calling than other players that aren't as known.
The fourth indicator is the player's own username. While most people don't bother memorizing most pro players from tournament clans, some players do stand out. I'm...pretty well known in Blitz communities by now, and I actually get a surprising amount of comments about me. I would say roughly 1/10 of my matches have someone saying my name into the chat. Other players get recognized from their tournament prowess, are YouTubers, or are very frequently seen in certain places (everyone knows each other in the Diamond league battles of Ratings).
The fifth indicator is the tank that someone's driving. While this usually doesn't mean much, some rare or unreleased tanks are able to gather more interest and support from a team, and may invoke tunneling or focusing from the enemies.
I don't think there's an issue at all with giving skilled players the ability to have a colored nickname that stands out and lets their teammates know that they're a skilled player. It would be an amazing feature to be added if 3 things are implemented with it:
- The ability to turn the colors or symbols identifying a player's skill when the player wants it off. I can completely understand that inexperienced players would not want to be shamed before a battle starts over their winrate.
- The identifying colors of symbols should display recent ability in-game, not career stats. Many players' career stats are bogged down by bad battles in the past, and they perform better now. Also, some players have gotten worse with time, and accurately showing a player's skill means showing their recent stats. 30 day stats or last 300 battles would work well.
- The enemy team should not see a player's indication of skill unless they chat with the global chat in-game.
In real life, people have many ways to prove their credentials. They can show their college degree, their profession or where they go to school, their titles, other awards, and even possessions such as a home or car. It may not be perfect, but people can get a rough understanding of what a person prioritizes in life by observing these things. It shouldn't be different in battle. Let good players be rewarded for their effective play by allowing them to get some respect from teammates.