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Upcoming balance adjustments


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BrickSniper33A #801 Posted 05 September 2018 - 03:28 AM

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Ribble, why buff the M60 and not the M48? Now the M60 will be, quite literally, an M48, but better.

Edited by BrickSniper33A, 05 September 2018 - 03:29 AM.

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spike41_steel #802 Posted 05 September 2018 - 03:51 AM

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View PostI_Maverick_I, on 04 September 2018 - 08:22 PM, said:

 

That's a strong buff in my opinion. You might as well consider the WT auf Pz. IV as stronger than the Grille.

 

Some might even argue that even in it's current state the WT is superior to the Grille.  I'm not here to debate which is the better tank as I enjoy both but I do prefer the WT and find it to work quite well even when low tier. 

I_Maverick_I #803 Posted 05 September 2018 - 05:42 AM

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View Postspike41_steel, on 04 September 2018 - 07:51 PM, said:

 

Some might even argue that even in it's current state the WT is superior to the Grille.  I'm not here to debate which is the better tank as I enjoy both but I do prefer the WT and find it to work quite well even when low tier. 

 

Yeah I like both as well. If I want to win, I'll run the WT. If I want to go for damage, I'll run the Grille.

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Gavidoc01 #804 Posted 05 September 2018 - 12:29 PM

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The M60 buff is intriguing. Goes from being slightly better than the M48 to better than the M48. 

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SanguinaryDan #805 Posted 05 September 2018 - 12:48 PM

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View PostGavidoc01, on 05 September 2018 - 07:29 AM, said:

The M60 buff is intriguing. Goes from being slightly better than the M48 to better than the M48. 

 

IF I was going to take a wild @$$ guess as to why they are doing this I’d assume it was to more accurately model the weird curved shape of the M60’s hull sides. Though I seem to remember reading that the curved hull bottom and sides were to improve its resistance to mines.  But the odds are good that it was in the “historical” blurb on the front fold of a plastic model’s instructions. :teethhappy:  So if they buff the side armor a bit you will be able to angle the glacis plates a bit more without giving the bad guy an even weaker target. Probably it will be just enough to allow the thinner upper glacis of the M60 to equal the curved bow of the M48. 

 

The mantlet is probably just to fix another one of those programming errors that ignored the turret armor behind it. 


Edited by SanguinaryDan, 05 September 2018 - 12:49 PM.

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SanguinaryDan #806 Posted 05 September 2018 - 12:51 PM

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View Posthandofstal1n, on 01 September 2018 - 08:02 PM, said:

#2 was already confirmed in news

That’s the Twister Cup camo.  I was asking about the 2017 Seasonal Hunt digital camo.


The point of the game is to win.  The purpose of the game is to have fun.  They are not mutually exclusive.

Chariot_Solace #807 Posted 05 September 2018 - 10:06 PM

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I think buffing the SU-122-54’s DPM is a little crazy.

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_Zenshin #808 Posted 06 September 2018 - 12:58 AM

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View PostRibbleStripe, on 04 September 2018 - 08:53 AM, said:

 

  • 121B - aiming time and dispersion buff

 


Edited by _Zenshin, 06 September 2018 - 01:02 AM.

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40_Percent_Trash #809 Posted 06 September 2018 - 04:02 PM

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Ribble, I can't use the 105 on the Tankenstein in rating Battles. It only lets me use the 130mm Naval Cannon.

_kell54_ #810 Posted 09 September 2018 - 05:41 AM

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View PostRibbleStripe, on 04 September 2018 - 02:05 PM, said:

 

There is an issue with this vehicle - when you aim straight gun elevates more than when you turn it left or right. We are going to fix it. 

I kind of like the nuances of using turret rotation the get depression. Will the reversed depression remain the same?



THE_Viajero #811 Posted 11 September 2018 - 11:38 PM

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View Post_Zenshin, on 06 September 2018 - 12:58 AM, said:

 

 

:D

Viajero means Traveler 

:B

People complain when the ping goes to 100 but I have always play whit 150~ of ping 

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_XpoM_jke_ #812 Posted 19 September 2018 - 10:44 PM

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What about buff 44-100?

40_Percent_Trash #813 Posted 20 September 2018 - 02:27 PM

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Anything on the T28 HTC? It's slow AF, It has many weak spots, it technically has a turret module so, it can literally be impossible to move your gun at all, the fastest the reload can be is 10.1 seconds with provisions and rammer. The alpha is only 310, and the penetration is only slightly above that of 122mm guns in the same tier at about 181mm of penetration.

Untrust______ #814 Posted 24 September 2018 - 07:55 PM

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Ribble is the 34-2 ever going to get a reload buff? Its the only tank Iv ever thought about enriching. maybe give it a 12.5 sec reload like the hevies. it already suffers from no armor. 

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RibbleStripe #815 Posted 26 September 2018 - 07:18 AM

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View Post_XpoM_jke_, on 20 September 2018 - 01:44 AM, said:

What about buff 44-100?

 

Not needed. 

 

View Post40_Percent_Trash, on 20 September 2018 - 05:27 PM, said:

Anything on the T28 HTC? It's slow AF, It has many weak spots, it technically has a turret module so, it can literally be impossible to move your gun at all, the fastest the reload can be is 10.1 seconds with provisions and rammer. The alpha is only 310, and the penetration is only slightly above that of 122mm guns in the same tier at about 181mm of penetration.

 

We'll discuss it. 

 

View PostUntrust______, on 24 September 2018 - 10:55 PM, said:

Ribble is the 34-2 ever going to get a reload buff? Its the only tank Iv ever thought about enriching. maybe give it a 12.5 sec reload like the hevies. it already suffers from no armor. 

 

Its recent buff might be insufficient, we'll also talk about it with balance team.


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SanguinaryDan #816 Posted 26 September 2018 - 12:43 PM

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Has any thought been given as to why the T95E2’s turret armor “needs” to be so much weaker than on the 59 Patton?  The Commander’s cupola is already an easy target so such a weak turret face and mantlet is truly adding insult to injury. 
The point of the game is to win.  The purpose of the game is to have fun.  They are not mutually exclusive.

FussyRude #817 Posted 26 September 2018 - 11:23 PM

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Caernarvon hull buff?

Meat_Locker #818 Posted 27 September 2018 - 01:09 AM

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What is it that I don’t understand regarding the management of this game? Why constantly tweak tanks across the spectrum?

 

Is this so that Premium tanks can be sold that are just slightly OP in order to entice & generate sales? And then all of the other tanks are calibrated to the Premiums (at some future tipping point) in order to adhere to some dictum of not fixing/changing Premium tanks? 

 

It also seems weird, and is honestly frustrating, to have the game tweaked to playerbase performance instead of the tanks being designed & adjusted relative to their base stats (open & hidden) and then being pretty much left how they are and left to the players to adopt them or not. 

And the constant armor creep is, frankly, boring and cartoonish. 

 

I don’t mind the fixing of the occasional error in tank design. The constant screwing around with tank performance is baffling. 


 


_UrgleMcPurfle_ #819 Posted 27 September 2018 - 02:39 AM

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View PostMeat_Locker, on 26 September 2018 - 07:09 PM, said:

What is it that I don’t understand regarding the management of this game? Why constantly tweak tanks across the spectrum?

 

Is this so that Premium tanks can be sold that are just slightly OP in order to entice & generate sales? And then all of the other tanks are calibrated to the Premiums (at some future tipping point) in order to adhere to some dictum of not fixing/changing Premium tanks? 

 

It also seems weird, and is honestly frustrating, to have the game tweaked to playerbase performance instead of the tanks being designed & adjusted relative to their base stats (open & hidden) and then being pretty much left how they are and left to the players to adopt them or not. 

And the constant armor creep is, frankly, boring and cartoonish. 

 

I don’t mind the fixing of the occasional error in tank design. The constant screwing around with tank performance is baffling. 

 

If you look at the entire video game industry, basically every single successful game receives many slight tweaks across updates. I don't see why you somehow dislike having more balanced matches.

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Meat_Locker #820 Posted 27 September 2018 - 06:09 AM

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This is the only game that I play. Thus, I can only judge it for how things are. I don’t know how they do things in Candy Crush, Angry Nerds, or anything else. 

 

Actually, upon reflection; your post is not helpful. It is 1/2 “what-about-ism” with a closing 1/2 that isn’t self-evidently factual and might be self-evidently incorrect. 

If things were as I had described, tanks would be designed ‘balanced’ from the beginning. Only the occasional buff/nerf would be necessitated. 

Basing changes to parts of the game in order to TILT the likelihood of winning when using that part of the game against players not using it seems like an endless game of see-saw.

 

When stupid tanks like the Mutant and Van Helsing are introduced, THOSE are avoidable problems of their own creation. 


Edited by Meat_Locker, 27 September 2018 - 12:46 PM.

 





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