

Credit penalties for AFK
#1 Posted 10 February 2018 - 08:53 PM
#2 Posted 10 February 2018 - 08:58 PM
Just give them a set 0 credits and 0 experience if they don't move. Problem solved.
As for people playing tanks above their skill level, I'd highly caution you that the forums don't take kindly to hypocrites.

#3 Posted 10 February 2018 - 09:02 PM
Dan_Deerso, on 10 February 2018 - 03:58 PM, said:
Just give them a set 0 credits and 0 experience if they don't move. Problem solved.
As for people playing tanks above their skill level, I'd highly caution you that the forums don't take kindly to hypocrites.
oof
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#4 Posted 10 February 2018 - 10:21 PM
He who walks blamelessly and does what is right
and speaks truth in his heart;
who does not slander with his tongue
and does no evil to his neighbor,
nor takes up a reproach against his friend;
in whose eyes a vile person is despised,
but who honors those who fear the Lord;
who swears to his own hurt and does not change;
who does not put out his money at interest
and does not take a bribe against the innocent.
He who does these things shall never be moved.
#5 Posted 10 February 2018 - 11:08 PM
Ferranzo_JesusLovesYou, on 10 February 2018 - 05:21 PM, said:
If they earn 0 credits and die, they still get stuck with the repair bill that scales with tier. So there is a penalty built in.

#6 Posted 11 February 2018 - 06:38 PM
#7 Posted 18 February 2018 - 11:10 AM
A simple solution does exist if Wargaming will use it. I do not just hold the battlefield down or fire a shot. Imagine I put KV-1 i into battle for the free experience and leave it. Some people learned that shooting train cars works as a way to hit. If they use AP rounds, they go right through. I frown on that.
A means does exist to report through Military Honor System. I exhaust my ability before it is reset. I suggest that any earned experience and free experience from seeing an enemy vehicle first be voided. Here is where it becomes interesting. Instead of Wargaming giving experience for a win or loss, it should be that person that loses that much experience. The credits should come from that player too. If more than one person did nothing, the same should apply. A warning is okey for a first time offense. After that, a permanent ban should come sooner. The word Blitz is in the name of the game. That does not imply inaction.
#8 Posted 19 February 2018 - 02:32 PM
#9 Posted 19 February 2018 - 07:48 PM
"Eh what's up doc?" -Bugs Bunny
"Stupid people aren't annoying, they're free entertainment." -Also Bugs Bunny
"With the way I run this thing, you'd think I'd know something about it." -Again Bugs Bunny
#10 Posted 25 February 2018 - 01:39 AM
Dan_Deerso, on 10 February 2018 - 11:08 PM, said:
If they earn 0 credits and die, they still get stuck with the repair bill that scales with tier. So there is a penalty built in.
Exactly. I’ve had games where I’m been taken out early in the battle. I fired maybe 2-3 rounds and did zero damage. I’ve had upwards of -20k credits after the battle. Your still charged for camo, rounds and consumables. And not to mention the negative down vote for the zero damage. I’ve even gotten the team points in supremacy and still got zero damage and a down vote. The system is broke, but to penalize true AFK’ers you have to penalize the ones who really aren’t.
#11 Posted 26 February 2018 - 02:12 AM
I agree about AFK players and the need for penaltys , but I think if a penalty is imposed the developer needs to go one step further and check damage report. I received a complaint for inactivity today while having third highest damage in the battle. I was on a ridge covering my whole team from above with my SU100Y. Sad that some new player can press a button to penalize me just because I wasnt yolo like the rest. AFK players hurt from the start , just make sure they're really AFK.
#12 Posted 26 February 2018 - 02:14 AM
I agree about AFK players and the need for penaltys , but I think if a penalty is imposed the developer needs to go one step further and check damage report. I received a complaint for inactivity today while having third highest damage in the battle. I was on a ridge covering my whole team from above with my SU100Y. Sad that some new player can press a button to penalize me just because I wasnt yolo like the rest. AFK players hurt from the start , just make sure they're really AFK.
#13 Posted 27 February 2018 - 02:59 AM
Andrew4U, on 18 February 2018 - 11:10 AM, said:
A simple solution does exist if Wargaming will use it. I do not just hold the battlefield down or fire a shot. Imagine I put KV-1 i into battle for the free experience and leave it. Some people learned that shooting train cars works as a way to hit. If they use AP rounds, they go right through. I frown on that.
A means does exist to report through Military Honor System. I exhaust my ability before it is reset. I suggest that any earned experience and free experience from seeing an enemy vehicle first be voided. Here is where it becomes interesting. Instead of Wargaming giving experience for a win or loss, it should be that person that loses that much experience. The credits should come from that player too. If more than one person did nothing, the same should apply. A warning is okey for a first time offense. After that, a permanent ban should come sooner. The word Blitz is in the name of the game. That does not imply inaction.
You are nothing but a simpleton a buffoon talking about game mechanics that make no sense banned for being AFK some people have more important things to do then to stick around for the whole game not to mention those with bad connections
#14 Posted 27 February 2018 - 09:28 PM
For 1 shotting people ive gotten unspporting conduct EVEN THO i did more damage then most on team (salty reds)
And even for saying (GG all) i get PROVOCATIVE COMMUNICATION even tho its just saying good game all (salty reds)
or those teams that at start are shooting dirt or planes and they die in the first minute saying (wow) (salty greens)
Every time i use a TD or kv2 i get them i know its a majority of the one shot victims
And the rest are the team mates that got low damage and got killed fast or if i got hit and died but thats not a reason to put inactive or whatever when clarly i was not.
Idk its all a mess really
Maybe they should put in a distance and shot counter per team mate if those are 0s then yeah afk could be given
But if they are in battle and go afk
That seems to be a signal drop or something they cant control but that happens some times and rarely do they get back on in time.
Its just one on those things if your gonna be afk why hit join battle but banning for afk nah just gotta fight a little smarter and try you best
#15 Posted 28 February 2018 - 01:09 AM
Ferranzo_JesusLovesYou, on 10 February 2018 - 05:21 PM, said:
there would be no bots because hardly moving would get no xp or cred
I’m sampling the retiree life, of Blitz forums, not sure if I’ll be returning, but thanks for all of your advice and fun.
You can't outsmart stupid, it just doesn't work like that - TengenToppaPotatoLagann
#16 Posted 02 March 2018 - 12:07 AM
I agree that u want to penalize genuine AFK behavior. Military Honor is a joke other than the portion that gives compliments. I simply take screenshots and send batches into support at end of the day when i feel the need. It shows 0 shots fired which pretty well differentiates between an unlucky game and a real AFK. Heres where I was coming from when I brought this up - If you consistently can't get good connection etc you unfortunately should not play any team game period. Im sick to death of the self-centered attitudes today and we should all exercise enough decency to not mess up everyone elses game. I have found a fair # of players actually were on the phone after they hit the Battle button too.
They acted like - in our chat - that their conversation was more important than 13 other peoples activity in that battle. I am an electrician who schedules himself via phone but I do not play if I know a crucial call will be coming in etc. In other words imperfect as i am i try to consider others before myself. Hmmmm, that has a familiar ring to it tho not quite in those words.
I really would like to see a way of instant substitution for a missing player as well as useful penalties, but that seems pretty unlikely and hard to accomplish.
#17 Posted 02 March 2018 - 02:49 AM
Serial AFK players need a punishment such as using kilometer measurement for repeat games. Not moving 0.1 km is a simple measurement for several games (2) in a row.
Bots are another story that need addressed.
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I drive Joseph Stallon (IS) tanks for the win.
#18 Posted 03 March 2018 - 06:25 PM
Yes, giving a person no unearned credits or free experience is barely a penalty. I thought more about what could be done. Other ideas came to me. I messaged Wargaming about increased penalties. That was a no. The following two part idea is my idea.
Imagine that many players have tier X tanks. What would happen if Wargaming raised the highest tier tanks to tier XV (15)? I only seem to go off topic. What if one condition was added to use any tank higher than tier X? If you did not have 4 or 5 stars, you could not purchase or use those tanks. Think of it as a privilege for the better behaved in battle.
That other is a bit different. Each player has 0 to 5 stars in the Military Honor System. When possible, the game attempts to make teams as before with one exception. When enough want to play, it puts tier 0 &1, & II, II & III, III & IV, or IV & V tanks in the battle. The more Military Honor that you have, the more likely you will see a 7 v 7 battle each time. Report those people that do not play. Some people will gain Military Honor. Others will lose some.
My idea is not perfect. However, putting both portions into action encourage players to battle so that they can use the higher tier tanks. Who wants to fight with players with 0 or 1 star of Military Honor?
#19 Posted 04 March 2018 - 07:50 AM
#20 Posted 04 March 2018 - 08:26 AM
First_War_Lord, on 03 March 2018 - 11:50 PM, said:
justify....justify...sigh... serial AFKers would be the only ones getting penalized. i see them all the time. There are exceptions.

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