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Bugs or peculiarities?


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Sturmgeschutz1 #21 Posted 29 March 2018 - 12:04 AM

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New Legendary camos out in 4.8.... Löwe is suppose to have “Safe Cover” Legendary. It was released in update news and showed up after update was completed. Went to look at it today and it was gone or not even available. What happened? Is anyone else seeing this with other vehicles in other nations? Is there another glitch in this update or is it that the system just hasn’t caught up yet?

Antarcus #22 Posted 29 March 2018 - 03:36 PM

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Kind of off topic but strange.

 

just had the “take a survey” screen on opening up blitz.

clicked to take survey and it loaded a page with a “504 error” 

then the game auto rebooted to the garage.

 



RibbleStripe #23 Posted 02 April 2018 - 07:02 AM

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View PostSturmgeschutz1, on 29 March 2018 - 03:04 AM, said:

New Legendary camos out in 4.8.... Löwe is suppose to have “Safe Cover” Legendary. It was released in update news and showed up after update was completed. Went to look at it today and it was gone or not even available. What happened? Is anyone else seeing this with other vehicles in other nations? Is there another glitch in this update or is it that the system just hasn’t caught up yet?

 

It was removed temporarily for further rework. We plan to bring it back asap.

 

View PostAntarcus, on 29 March 2018 - 06:36 PM, said:

Kind of off topic but strange.

 

just had the “take a survey” screen on opening up blitz.

clicked to take survey and it loaded a page with a “504 error” 

then the game auto rebooted to the garage.

 

 

You should contact support center. There is a chance you'll be given a direct link for the survey.
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Strigonx #24 Posted 02 April 2018 - 09:45 PM

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  • Autoaim is still buggy garbage
  • Sometimes the tank locks itself into a direction until the game stops having an anneurysm
  • Massive lag when more than 2 or 3 tanks are spotted together.

So far that's what i've noticed.


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 "In this game you’re either a predator or you’re prey.

 Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and  the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and  that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield


ChitFromChinola #25 Posted 03 April 2018 - 06:22 AM

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Tank stops when I type into chat while on the move.

I_Maverick_I #26 Posted 03 April 2018 - 06:29 AM

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View PostChitFromChinola, on 02 April 2018 - 10:22 PM, said:

Tank stops when I type into chat while on the move.

 

yeah this issue has been noticed by WG and will be fixed hopefully soon, at the earliest in 4.9

boppinbobby #27 Posted 06 April 2018 - 11:46 PM

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View PostChitFromChinola, on 02 April 2018 - 10:22 PM, said:

Tank stops when I type into chat while on the move.

 

mine too, Android phone. 4.6 started that I think

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specialist5 #28 Posted 10 April 2018 - 11:19 PM

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On windows 10 tank sticks going into battle for a second. Still have to hit resume to be able to zoom and fire also.

Sherwood_forest_sniper #29 Posted 24 May 2018 - 07:20 PM

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My ping in update 4.10.0 is ridiculously high since i updated. How do i fix this or reduce the ammount of lag i have. If i cannot fix it I will not play WoTb until it is fixed.

NoobieDude #30 Posted 24 May 2018 - 07:29 PM

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i uninstalled and reinstalled. because any dead tank in game has a vertical black bar that flashes above said tanks. also i checked settings in the marker tab, and the vertical bar is flashing above dead tank also.

im playing on steam. so this must be a WG-Blitz problem. its still present after the uninstall.

:angry:

Ribble!!!! help!!!! fix this its so annoying


Edited by NoobieDude, 24 May 2018 - 07:30 PM.


Pierre_Avon #31 Posted 24 May 2018 - 10:10 PM

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Microsoft can't seem to find update.

GANJAXREDBULL #32 Posted 24 May 2018 - 10:52 PM

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View PostRibbleStripe, on 14 February 2018 - 08:19 AM, said:

Tankers,
 

In this topic we will touch on a very important and complicated issue—peculiarities of game universe simulations, which are usually seen as bugs. These issues mostly deal with gameplay and may affect the course of battle. In addition, they contradict our vision of the real world. We are going to shed some light on the reasons why such situations occur in the game and why it takes time to fix them.

 

Shells going through a tank (tracers going through objects)

Such in-game situations occur because the tracer and animation of the flying shell are drawn in the client with a small delay as compared to the real speed (~80% of the speed). The purpose of such a delay is to avoid the so-called “visual overshooting”: when a tracer is displayed beyond the impact point after the shell hits an object. As a result, when firing at a moving tank (especially, when a shell with low velocity is used), it may seem like the shell goes through the tank. A similar situation may occur, when the tracer of an enemy shell goes through material objects upon destruction.

The flight of a shell is simulated on the server at every step of in-game virtual time, as the server is unable to determine in advance at which point the shell will hit an object. When the shell hits the target, a separate command is sent to the game client. So it is impossible to display the shell and tracer in the client without a delay.

 

Camera swinging

Some touch-input devices have certain peculiarities in the operation of the screen, which can sometimes incorrectly process touch commands. This results in the incorrect operation of the controls and camera.

This situation is rather difficult to fix because if commands coming from the touch screen are “smoothed out”, tanks will lose their dynamics, which will have an adverse effect on the game process as a whole. So we are looking for a compromise solution in order to ensure a comfortable game for most players.

 

The reticle “sticking” to material objects

Such situations may occur in the following cases:

- In Arcade Mode, when you aim the marker at nearby vertical objects (except tanks), the gun intentionally ignores the marker to preserve a horizontal position and to be able to quickly take a shot after driving from cover. This is an example of game specifics, not a bug.

- In Sniper Mode, the edges of objects displayed on the screen may not exactly coincide with the real ones: the highest level of detail is applied to close objects, while for the purposes of physical calculations and aiming, the lowest level of detail is used. This is implemented in order to reduce the load on the CPU and improve game performance.

 

Incorrect operation of auto-aim (including situations when many tanks gather in a small area of the map)

In some cases, vehicles captured by auto-aim do not correspond to the player’s plans. We have tested different mechanics for auto-aiming, and the current version proved to be the most suitable one. Unfortunately, none of the models of the auto-aim behavior is able to predict the thoughts and intentions of the player, so it is impossible to fully eliminate such situations.

 

The tank being stuck inside different objects on the map

Due to the specifics of map terrain, static objects, and tank collision models, as well as physical restrictions (related to the accuracy of simulation), situations sometimes occur where a tank gets inside objects or gets stuck in them and is unable to move. When the tank gets stuck, it is affected by buoyancy forces from several sides, which exceed the propulsive force of the engine. When the tank gets inside closed objects, buoyancy forces compensating each other are in effect, so the tank gets the ability to pass through the wall.

As these bugs occur in specific places on maps and relate to particular tanks, they cannot be fixed altogether at once. All reports of such bugs are examined thoroughly, and then the respective fixes are made to the map or tank model. Nevertheless, new issues are regularly found. So we work on improving the accuracy of game physics, which will allow us to, if not to completely eliminate this problem, then significantly decrease the number of occurrences. The serious reworking of such a complicated in-game aspect like physics takes a lot of time for objective reasons.

 

Keep in mind that this article is made not for listing all the ingame problems but for explaining the most frequent issues which players consider as bugs. 

 

hey smart guy how bout fixing the windows 10 update instead of spending time on forums XD 

GANJAXREDBULL #33 Posted 24 May 2018 - 10:57 PM

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View PostRibbleStripe, on 14 February 2018 - 08:19 AM, said:

Tankers,
 

In this topic we will touch on a very important and complicated issue—peculiarities of game universe simulations, which are usually seen as bugs. These issues mostly deal with gameplay and may affect the course of battle. In addition, they contradict our vision of the real world. We are going to shed some light on the reasons why such situations occur in the game and why it takes time to fix them.

 

Shells going through a tank (tracers going through objects)

Such in-game situations occur because the tracer and animation of the flying shell are drawn in the client with a small delay as compared to the real speed (~80% of the speed). The purpose of such a delay is to avoid the so-called “visual overshooting”: when a tracer is displayed beyond the impact point after the shell hits an object. As a result, when firing at a moving tank (especially, when a shell with low velocity is used), it may seem like the shell goes through the tank. A similar situation may occur, when the tracer of an enemy shell goes through material objects upon destruction.

The flight of a shell is simulated on the server at every step of in-game virtual time, as the server is unable to determine in advance at which point the shell will hit an object. When the shell hits the target, a separate command is sent to the game client. So it is impossible to display the shell and tracer in the client without a delay.

 

Camera swinging

Some touch-input devices have certain peculiarities in the operation of the screen, which can sometimes incorrectly process touch commands. This results in the incorrect operation of the controls and camera.

This situation is rather difficult to fix because if commands coming from the touch screen are “smoothed out”, tanks will lose their dynamics, which will have an adverse effect on the game process as a whole. So we are looking for a compromise solution in order to ensure a comfortable game for most players.

 

The reticle “sticking” to material objects

Such situations may occur in the following cases:

- In Arcade Mode, when you aim the marker at nearby vertical objects (except tanks), the gun intentionally ignores the marker to preserve a horizontal position and to be able to quickly take a shot after driving from cover. This is an example of game specifics, not a bug.

- In Sniper Mode, the edges of objects displayed on the screen may not exactly coincide with the real ones: the highest level of detail is applied to close objects, while for the purposes of physical calculations and aiming, the lowest level of detail is used. This is implemented in order to reduce the load on the CPU and improve game performance.

 

Incorrect operation of auto-aim (including situations when many tanks gather in a small area of the map)

In some cases, vehicles captured by auto-aim do not correspond to the player’s plans. We have tested different mechanics for auto-aiming, and the current version proved to be the most suitable one. Unfortunately, none of the models of the auto-aim behavior is able to predict the thoughts and intentions of the player, so it is impossible to fully eliminate such situations.

 

The tank being stuck inside different objects on the map

Due to the specifics of map terrain, static objects, and tank collision models, as well as physical restrictions (related to the accuracy of simulation), situations sometimes occur where a tank gets inside objects or gets stuck in them and is unable to move. When the tank gets stuck, it is affected by buoyancy forces from several sides, which exceed the propulsive force of the engine. When the tank gets inside closed objects, buoyancy forces compensating each other are in effect, so the tank gets the ability to pass through the wall.

As these bugs occur in specific places on maps and relate to particular tanks, they cannot be fixed altogether at once. All reports of such bugs are examined thoroughly, and then the respective fixes are made to the map or tank model. Nevertheless, new issues are regularly found. So we work on improving the accuracy of game physics, which will allow us to, if not to completely eliminate this problem, then significantly decrease the number of occurrences. The serious reworking of such a complicated in-game aspect like physics takes a lot of time for objective reasons.

 

Keep in mind that this article is made not for listing all the ingame problems but for explaining the most frequent issues which players consider as bugs. 

 

also i bet you any money if i wanted to buy any sh it from you like credits or bla bla you would allow me to do so and i still wouldnt be able to get in to play or use them . that right there is greasy greasier then what trearch did to their customers XD 

 



I_Maverick_I #34 Posted 25 May 2018 - 06:03 AM

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View PostGANJAXREDBULL, on 24 May 2018 - 02:52 PM, said:

 

hey smart guy how bout fixing the windows 10 update instead of spending time on forums XD 

 

hey get off my man Ribble. He's not a dev, don't shoot the messenger. Plus, it's been confirmed that the issue lies with Microsoft, not Wargaming. Contact them with your complaints.

 

View PostGANJAXREDBULL, on 24 May 2018 - 02:57 PM, said:

 

also i bet you any money if i wanted to buy any sh it from you like credits or bla bla you would allow me to do so and i still wouldnt be able to get in to play or use them . that right there is greasy greasier then what trearch did to their customers XD 

 

 

be patient and wait for Windows 10 update. and what the hell is "trench". Do you mean Treyarch, concerning their loot boxes? You realize you can buy credits, gold, boosters, premium account time, and premium vehicles for either gold or regular money? You don't need to waste your money on crates. Just don't buy them if you don't like them.



Jordanio68 #35 Posted 25 May 2018 - 02:11 PM

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I know this is not necessarily on topic but I am frustrated.  I love this game but it has been down for what 3 or 4 days now.  I cant update!!!  Anyone have any idea when the problems are going to be fixed?

NoobieDude #36 Posted 27 May 2018 - 11:24 PM

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View PostNoobieDude, on 24 May 2018 - 11:29 AM, said:

i uninstalled and reinstalled. because any dead tank in game has a vertical black bar that flashes above said tanks. also i checked settings in the marker tab, and the vertical bar is flashing above dead tank also.

im playing on steam. so this must be a WG-Blitz problem. its still present after the uninstall.

:angry:

Ribble!!!! help!!!! fix this its so annoying

still no change

 



rosgrim #37 Posted 28 May 2018 - 04:33 AM

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the forward command (movement) stop to work suddenly. To unblock it I have to go backward and left right, like it was an obstacle 

RibbleStripe #38 Posted 28 May 2018 - 10:55 AM

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View Postrosgrim, on 28 May 2018 - 07:33 AM, said:

the forward command (movement) stop to work suddenly. To unblock it I have to go backward and left right, like it was an obstacle 

 

What device do you use? What happens before command stops working? How often it happens?
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Chariot_Solace #39 Posted 28 May 2018 - 12:31 PM

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You still haven’t fixed the chat bug on Windows 10 that has been there since last patch. After typing a message during a battle and hitting “enter” to send it, the chat box is supposed to automatically disappear, but instead it pops back up for a new message and you end up accidentally typing in it when you meant to just drive. It’s really annoying. Please fix.

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lGRANNOCTURNOl #40 Posted 28 May 2018 - 12:54 PM

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