Jump to content


T57 - The heavy tank's best friend


  • Please log in to reply
7 replies to this topic

Duke_87 #1 Posted 16 February 2018 - 02:07 PM

    First Sergeant

  • Players
  • 35562 battles
  • 1,578
  • [MOM]
  • Member since:
    07-05-2014

I had some initial luck with the t57 (am still grinding crew up from 75%), so was thinking I knew how play this tank. Then I had an awful cold streak which ran my numbers into the dirt (still grinding crew). I shelved it for a while, but started playing it again recently (still grinding crew). My last few games I have adopted a strategy where I play lurker behind some high profile heavy (eg e100), and it seems like if you lurk just behind them and wait until red engages, they almost focus on the big scary heavy, giving you opportunity to dump your 1200 points of love into them with relative impunity. So I am thinking that I will be trying that strategy for a while...follow a green heavy as a shadow, and leverage off their engagements. Of course if the heavy player you pick sucks, this probably won't end so well, but at least they provided a temporary meat shield...?

For those that succeed in the t57, how do you play it?


Goal: Suck incrementally less, day by day


boris55555 #2 Posted 16 February 2018 - 03:00 PM

    BORii Full Badge Society Member, and First Minister of FUNK

  • Players
  • 39658 battles
  • 6,028
  • [III-C]
  • Member since:
    11-30-2016
Ok,’let the hate commence, sorry Seal...I’ve been having chuckles doing this in tier 3...driving the PzIIj with a Keni otsu behind me. 

TIME TO BRING THE FORUM LINK BACK INTO THE GAME

If WG would permanently take away all of my temporary avatars, I would consider that a gift.” BAR_001

 


hydra1415 #3 Posted 16 February 2018 - 03:03 PM

    Junior Sergeant

  • Players
  • 20323 battles
  • 103
  • Member since:
    12-09-2014
I play it pretty much as you have described for the first half of the match. The second line support/leech play style fits it well. Wait for the reds to engage, pop out, dump 3 rounds of pure freedom into one of them, then pull back and reload. Conservative play keeps your hit points, which allows you to use them in late game to be the ultimate hit point trader/clearing tank. Take a hit (maybe bounce, buffed armor is... better than it was... :sceptic:) and then kill or cripple the tank. Granted, my numbers aren’t uni level, but they arent bad either.

Edited by hydra1415, 16 February 2018 - 03:03 PM.


SanguinaryDan #4 Posted 16 February 2018 - 04:08 PM

    First Sergeant

  • Players
  • 17259 battles
  • 1,237
  • [III-P]
  • Member since:
    07-06-2014
Does it need second row equipment unlocked to make this work or can you get by on the first three?
The point of the game is to win.  The purpose of the game is to have fun.  They are not mutually exclusive.

Duke_87 #5 Posted 16 February 2018 - 04:25 PM

    First Sergeant

  • Players
  • 35562 battles
  • 1,578
  • [MOM]
  • Member since:
    07-05-2014

I personally don't think ANY tank needs 2nd and/or 3rd tier; sure, they help a little, but hardly change the fundamental character of the tank.  I don't put equipment on tech tree tanks as a rule, due to nerf risk. If the t57 turns out to be a consistent performer (which I think it will), I may throw some SP at it.

Short version of that answer is: I have had some very good games in the t57, and that is with only first row unlocked.

hydra1415 - sounds like we are on the same page. Nothing like the grin you get when you take your slightly scratched HP pool into a situation late game with a beaten up red (or two). Mwhahahahahaha!

PS My crew is finally > 90%! Let there be jubilation!


Edited by Duke_87, 16 February 2018 - 04:27 PM.

Goal: Suck incrementally less, day by day


Posit1ve_ #6 Posted 16 February 2018 - 04:31 PM

    Credits Master

  • Players
  • 79726 battles
  • 5,827
  • [_N_]
  • Member since:
    04-12-2011
Trade shots like a boss.

View Posthydra1415, on 16 February 2018 - 10:03 AM, said:

Take a hit (maybe bounce, buffed armor is... better than it was... :sceptic:) and then kill or cripple the tank. 

Basically this. As long as you're trading above a 2.0 damage ratio, you can't really go wrong. (FWIW, if you expend all your hitpoints in this way, that's 4k damage! Not too shabby!)

Unlike other tanks, taking a hit shouldn't worry you as long as you can dump your clip.


336 tanks in the garage!

 

Your local friendly credits guru: http://forum.wotblit...__fromsearch__1  (Most upvoted post on the forums!!!!)

Certified Batignolles Chatillon 25t addict


LordManaz #7 Posted 16 February 2018 - 04:40 PM

    Senior Sergeant

  • Players
  • 71884 battles
  • 757
  • [HVC]
  • Member since:
    07-04-2016
T57 is a scary tank better armored than the AMX 50 B... 

 

Maybe the worst noob in NA

 


Posit1ve_ #8 Posted 16 February 2018 - 08:28 PM

    Credits Master

  • Players
  • 79726 battles
  • 5,827
  • [_N_]
  • Member since:
    04-12-2011

View PostLordManaz, on 16 February 2018 - 11:40 AM, said:

T57 is a scary tank better armored than the AMX 50 B... 

 

When driven by an average player, T57 is definitely more potent.

 

But put that 50 B in the hands of a unicum, and the thing is downright terrifying. It's a 183 on speed steroids with a 360 degree turret. It can show up anywhere on the battlefield, on your side, behind you, etc... and dump 1200 damage (only 100 less than a 183) with terrifyingly good accuracy and penetration. There is no running or hiding from a 50 B once he's decided to kill you since the thing rockets around at 50km.h, and unless you're in a bat chat, you're not getting away. Then when your team finally realizes what's happening, it's already gone. 


336 tanks in the garage!

 

Your local friendly credits guru: http://forum.wotblit...__fromsearch__1  (Most upvoted post on the forums!!!!)

Certified Batignolles Chatillon 25t addict





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users