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Middleburg up?


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__Crusader6__ #61 Posted 16 May 2018 - 11:25 PM

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View PostWipWapJaws, on 15 May 2018 - 04:32 PM, said:

 

pushing doesn’t works and is more than a little annoying 

 

This...  

 

Pushing is retarded.  

  1) It stalls a tank that should be getting in position by not doing that and pushing.

  2) The increase in speed is negligible. 

  3) It makes it nearly impossible for the tank being pushed to pick its correct path.  

 

So don’t push.   

 

  


 

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Alpha998 #62 Posted 17 May 2018 - 02:33 AM

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View Post__Crusader6__, on 16 May 2018 - 05:25 PM, said:

 

This...  

 

Pushing is retarded.  

  1) It stalls a tank that should be getting in position by not doing that and pushing.

  2) The increase in speed is negligible. 

  3) It makes it nearly impossible for the tank being pushed to pick its correct path.  

 

So don’t push.   

 

  

 

This is one of the most irritating things in game! They could use their speed and vision range to spot the enemy 100-200 meters away, but instead are pushing behind you basically being worthless and negating any advantage their tank has. So now you will have even less of a warning as the enemy is likely yoloing into you! The only thing as irritating as this is the spamming of " HELP HELP!!" ALL MATCH, and then after they die you see they only got off 1-2 shots, lol!  Do they think the help button calls in an airstrike or something??

reluctanttheist #63 Posted 17 May 2018 - 02:46 AM

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Since Boris asked the OP if he wants to be a 50% player and try town or be a 60% player and go hill, he hasn't said anything ;)

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Alpha998 #64 Posted 17 May 2018 - 02:48 AM

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Que the Jeopardy theme music......:bajan:

ZebraUp #65 Posted 17 May 2018 - 01:08 PM

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View PostAbsolute_Sniper, on 16 May 2018 - 12:23 AM, said:

This is a response to the fine folks that insist on going town on middleburg. It’s gotten so bad that the geniuses that go town also call others nubs after they get rekt. Hill gets called, arrows (>>>>>) and affirmed by multiple players. Even a language barrier shouldn’t stop you from trying to win. Pathetic.

 

 

Stay quick out there Tankers.

 

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40_Percenter #66 Posted 17 May 2018 - 02:57 PM

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I have always been a proponent of going hill see:(https://en.wikipedia...iki/High_ground ) and has been a preferred tactic since at least the 6th century B.C.  With that said the new metric seems to be base capping.  It seems that perhaps because of the new skill which increases the cap speed up to 10% if multiple tanks are on cap that going hill is outdated.  With that said, the important determinate is not whether the team goes hill or town, the question is will the team go together or split up.  Most of my teams these days split.
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__Crusader6__ #67 Posted 17 May 2018 - 03:28 PM

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View Post40_Percenter, on 17 May 2018 - 09:57 AM, said:

I have always been a proponent of going hill see:(https://en.wikipedia...iki/High_ground ) and has been a preferred tactic since at least the 6th century B.C.  With that said the new metric seems to be base capping.  It seems that perhaps because of the new skill which increases the cap speed up to 10% if multiple tanks are on cap that going hill is outdated.  With that said, the important determinate is not whether the team goes hill or town, the question is will the team go together or split up.  Most of my teams these days split.

 

Cap is still easily reset in encounter matches.   

   MLoomis and I did a 5:2 yesterday and won from the hill.  

We took a lot of hate from the team until the end. 

  Looks died at the end - but enough for me to pull off the 1:2 and win.  

 

Several of our team tried to throw it away - going in 1 x 1 and getting nuked by Unspotted TD’s lurking in the backfield.  

 

If red puts multiple tanks on cap - they are easy targets. 

   The only way to cap is control of the avenues that lead to the base.   Something that 7 randoms can’t do 999/1000x’s 

 

Honestly it’s a terrible map now, and the player degeneration hasn’t helped.  

 

   


 

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