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KpfPz-70


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Poll: KpfPz-70 (16 members have cast votes)

You have to complete 5 battles in order to participate this poll.

Which changes would you wish to see on the KpfPz-70

  1. Buff the alpha damage and keep the rate of fire. (6 votes [37.50%])

    Percentage of vote: 37.50%

  2. Buff the rate of fire and keep the alpha damage. (8 votes [50.00%])

    Percentage of vote: 50.00%

  3. Buff the tank as a whole and make it as a Tier 10. (1 vote [6.25%])

    Percentage of vote: 6.25%

  4. Make a new tier, buff the tank, and place the tank into that tier. (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Remove the tank and compensate the players who owned it. (1 vote [6.25%])

    Percentage of vote: 6.25%

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__ShootTheOtherGuy__ #1 Posted 07 June 2018 - 01:15 AM

    Lance-corporal

  • Players
  • 26008 battles
  • 33
  • [-STX-]
  • Member since:
    03-04-2016

I never liked the tank, I only liked it's looks. The tank doesn't have the rate of fire nor alpha damage to compensate. I never noticed significant changes to the gun handling either, which currently disappoints me. I like the looks, however in all honesty, the tank itself doesn't even belong in the game itself just because the tank had composite armor in real life, and the fact there's no T-64 or any comparable tank against it. I'll like to have several changes to the tank or just completely remove it, and compensate players who had the tank with a Tier 9 premium or lots of credits and gold.

 

1. Buff the alpha damage and keep the rate of fire.

2. Buff the rate of fire and keep the alpha damage.

3. Buff all stats on it and make it a tier 10.

4. Make Tier 11 and introduce new tanks such as the T64, reactive armored Patton, a Chieftan Mk. 10 and place the KpfPz-70 into this tier.

5. Or remove this tank and compensate the players who owned this tank.

 

Here are my stats just in case: https://www.blitzsta...otTheOtherGuy__



7_3_PowerStroke #2 Posted 07 June 2018 - 01:17 AM

    First Sergeant

  • Players
  • 6448 battles
  • 1,100
  • [MAHOU]
  • Member since:
    12-25-2014
:popcorn:

Stats

I write fanfiction and watch anime. Deal with it.

 

formerly _Maho_Nishizumi_212


xNamelessTank #3 Posted 07 June 2018 - 02:57 AM

    Lance-corporal

  • Players
  • 22085 battles
  • 45
  • [E---L]
  • Member since:
    12-09-2016
i only use it for credit farm i wanted a real buff for the kpfpz 70 but devs dont care about it anymore, the "buff" the kpz got is not visible or almost insignificant

Sorry for my english, its not my natal language.


Bronyman50 #4 Posted 07 June 2018 - 03:20 AM

    Offical Horse Guy (Platinum Legacy Forum Title Holder)

  • Players
  • 26189 battles
  • 4,229
  • [CRUEL]
  • Member since:
    09-26-2013
The only thing I want is more depression because for a tank that depends on it’s turret it’s got pretty bad depression 

"The Mountain Goat Strikes Again" -Anonymous (Ingame)

I Swear It's Like A Potato Farm With The Current Playerbase

Bronyman50 A.K.A TheOriginalHorseGuy


RoadKutter #5 Posted 07 June 2018 - 03:20 AM

    Polish Demolish

  • Players
  • 30458 battles
  • 4,312
  • [III-H]
  • Member since:
    07-08-2014
Needs better HE 

                         

                                 Stopped caring about winning and just playing for FUN!

 

                

                                                                  


RoadKutter #6 Posted 07 June 2018 - 03:30 AM

    Polish Demolish

  • Players
  • 30458 battles
  • 4,312
  • [III-H]
  • Member since:
    07-08-2014

View PostBronyman50, on 06 June 2018 - 07:20 PM, said:

The only thing I want is more depression because for a tank that depends on it’s turret it’s got pretty bad depression 

 

a tank that had adjustable suspension to aid the depression in real life....

 

https://youtu.be/YE7CUO0yuMo

 


                         

                                 Stopped caring about winning and just playing for FUN!

 

                

                                                                  


SanguinaryDan #7 Posted 09 June 2018 - 03:47 PM

    First Sergeant

  • Players
  • 15114 battles
  • 1,230
  • [2PINT]
  • Member since:
    07-06-2014
It needs a lot of things to be “good”.  But to be more competitive it really, really needs a shorter reload. Meh armor and a slow firing gun are a recipe for disaster in the land of Russian Mediums. They know they can rush you and fire 3-4 penetrating shots while you reload. Not an unusual problem for Heavy tanks I’ll admit. But the 70 really suffers in that situation because of glacial reload and weak hull. 
The point of the game is to win.  The purpose of the game is to have fun.  They are not mutually exclusive.

40_Percent_Trash #8 Posted 09 June 2018 - 06:14 PM

    ( ͡° ͜ʖ ͡°)

  • Players
  • 27499 battles
  • 4,088
  • [MSELF]
  • Member since:
    01-27-2015
If this vehicle had proper gun depression I think it would be fine, it's fairly mobile the fire power is a bit lackluster, but if it could make use of it's turret armor more then, it would be fine.

LOL_GET_REKT123 #9 Posted 14 June 2018 - 05:09 PM

    Junior Sergeant

  • Players
  • 3198 battles
  • 172
  • Member since:
    01-24-2016
The Kpz 70 doesn’t have proper 152mm damage. It should. Yes, there’s the whole issue of sabot rounds and whatnot, but WG has repeatedly proven that Blitz is in no way a simulator. In addition, the Chieftain/T95 has to proper alpha damage despite having sabot rounds, so there really is no reason why they can’t change the alpha for game balancing.

Slowly...denoobing...

44% 45% 46% 47% 48% 49% Next up: 50%

k9PtnKz.gif

How can you govern a country which has 246 varieties of cheese? -Charles de Gaulle

If at first it doesn't succeed, try again. If it still doesn't work, stop trying. It's stupid. -LOL_GET_REKT123





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