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Designated Commander for each team


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originalmadkilla #1 Posted 08 June 2018 - 07:57 AM

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I have ideas about Blitz from time to time, and here's another one:

What about each team getting a designated commander for each match?:playing:

 

It's real simple. The strongest player on each team simply gets a little commander icon on top of their tank. The MM would automatically choose the strongest player using whatever criteria the system uses that would most accurately predict who the commander would be.

 

This way, each team would know who the strongest player is and teams would at least know who the commander is and who might be worth listening to. It doesn't mean that everybody must listen to that person, but it does mean that everybody would know whose voice carries the most weight if they choose to give directions or a plan.

 

You've got delusional 40%ers barking out orders and giving out directions. You've got noobs and new players that don't know where to go or what to do. You've got experienced players that don't know where to go or what to do. Having a commander would help out some people, and make the team function better. As we all know, and as we all read about on the forums all of the time, many teams are a complete, chaotic mess. 

 

Some players have requested seeing every player's stats on the loading screen, but some players are against it. I suppose that I can understand that. If I were a 30%er, I wouldn't want anybody else to know that either, before going into a match, because I'd be embarrassed.:hiding:

 

The designated commander would solve that problem, and nobody's stats would be revealed to anybody. The only thing the team would know is who got chosen to be the commander and nothing else.

 

This is supposed to be a team game after all, and if this would improve the quality of teams ever so slightly, then I think that it could be a decent  idea.

 

Good idea? Bad Idea? What say you?:justwait:


Edited by originalmadkilla, 08 June 2018 - 08:03 AM.


WipWapJaws #2 Posted 08 June 2018 - 08:08 AM

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Sure but on what basis are you picking the "strongest" player?

 

WR?  but is it tier dependent?  Would u prefer a 65% player with average tier of 4 or 53% player with average tier of 8.

 

I can see the same problem as the muppets who think the person at the top of the team list is the "person in charge" never mind that it is by Tier then alphabetically.

 

At the end of the day I would just prefer to see some ones WR next to their name.  Its a good idea but needs some work



originalmadkilla #3 Posted 08 June 2018 - 08:18 AM

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View PostWipWapJaws, on 08 June 2018 - 03:08 AM, said:

Sure but on what basis are you picking the "strongest" player?

 

WR?  but is it tier dependent?  Would u prefer a 65% player with average tier of 4 or 53% player with average tier of 8.

 

I can see the same problem as the muppets who think the person at the top of the team list is the "person in charge" never mind that it is by Tier then alphabetically.

 

At the end of the day I would just prefer to see some ones WR next to their name.  Its a good idea but needs some work

 

I've said many times in the past that I wouldn't mind seeing WR next to everybody's name before a match.

 

But maybe that will never happen, since I think that many players would protest and be against it. That's why I thought of this Designated Commander idea as an alternative to that.

 

Believe me, I'd love to see stats on the loading screen for every player, but what if we can't have that?

 

As for how the "strongest" player would be chosen, I don't think that it's all too difficult to be honest.

 

Exactly how the algorithm would work would be up to WG to decide of course, but if you just use a few crucial stats, then that would be all that's needed. Would it be 100% perfect? Of course not. But I think that it could function pretty well.

 

Overall win rate would be a waste, because a seal clubbing tier 3 noob with a 70% WR shouldn't be chosen as a commander in tier X, if they happened to have the highest WR in that match.

 

Highest WR in the particular tier that is being played would be much more accurate of course.

 

It can even be broken down further, using a few other stats, like individual tank WR, DMG etc., but that would be up to WG to decide what factors to include. I don't think that it's rocket science.:justwait:


Edited by originalmadkilla, 08 June 2018 - 08:22 AM.


RibbleStripe #4 Posted 08 June 2018 - 08:21 AM

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Let's imagine there is a clear way to designate the best player in a team. But what if he doesn't want to be in charge for the team and to be blamed for a defeat?

 

Good idea. But in theory. 



originalmadkilla #5 Posted 08 June 2018 - 08:27 AM

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View PostRibbleStripe, on 08 June 2018 - 03:21 AM, said:

Let's imagine there is a clear way to designate the best player in a team. But what if he doesn't want to be in charge for the team and to be blamed for a defeat?

 

Good idea. But in theory. 

 

You make a good point.

 

The actual implementation of it might present a few practical problems.

 

I was thinking that if the first player declined, then it could pass on to the next highest qualified player, but things are getting too complicated by that point I suppose. You're also right about players that probably wouldn't want to be blamed for the loss, if they happened to be the commander. I didn't think about that point at all.:justwait:


Edited by originalmadkilla, 08 June 2018 - 08:32 AM.


WipWapJaws #6 Posted 08 June 2018 - 09:57 AM

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View PostRibbleStripe, on 08 June 2018 - 06:21 PM, said:

Let's imagine there is a clear way to designate the best player in a team. But what if he doesn't want to be in charge for the team and to be blamed for a defeat?

 

Good idea. But in theory. 

 

We get behind him and push our illustrious leader to the front.....

VikkoTheTusken #7 Posted 08 June 2018 - 11:05 AM

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:D

LOL! Raging hormonal adolescents who think they get to dictate what others do? It doesn't go very well. Why do you think the Army has NCO's to babysit Lieutenants?

 


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specialist5 #8 Posted 08 June 2018 - 12:23 PM

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View PostVikkoTheTusken, on 08 June 2018 - 11:05 AM, said:

:D

LOL! Raging hormonal adolescents who think they get to dictate what others do? It doesn't go very well. Why do you think the Army has NCO's to babysit Lieutenants?

 

 

Yeah and don't forget us new guys have good W R  for awhile. If you went that way.

VikkoTheTusken #9 Posted 08 June 2018 - 12:34 PM

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View Postspecialist5, on 08 June 2018 - 08:23 AM, said:

 

Yeah and don't forget us new guys have good W R  for awhile. If you went that way.

 

You may have to break that non sequitur down for me. I'm a bit senile these days.

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___jlb___ #10 Posted 08 June 2018 - 12:55 PM

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Nice Idea in theory, but you would still get people who wouldn't listen.  

__Crusader6__ #11 Posted 08 June 2018 - 12:58 PM

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Would make rerolling more popular 
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christian1470 #12 Posted 08 June 2018 - 01:08 PM

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Scenario 1: commander loads in a light tank, nub TDs and heavies fail train behind him to the center hill on vineyards. 

 

Scenario 2: commander plays well, gets the spots, puts his damage where most needed, keeps his team alive, but only lands in the middle of the score board on damage. Team says, "he's not so hot" and erroneously lose faith in the skill of commanders.

 

Scenario 3: commander throws up a potato, and team rage goes supernova. 

 

Yeah, awesome idea. :facepalm:

 

 



__Boomer2__ #13 Posted 08 June 2018 - 01:12 PM

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They won't listen anyways.  I see the braindead children tellinng high end clans to f off already.  Having a commander icon would probably make them more likely to go the wrong way out of spite.

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View PostASensationalAsian, on 27 July 2018 - 04:34 PM, said:

Anyone who drives a 183 please commit die.

__Crusader6__ #14 Posted 08 June 2018 - 01:48 PM

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View Post__Boomer2__, on 08 June 2018 - 08:12 AM, said:

They won't listen anyways.  I see the braindead children tellinng high end clans to f off already.  Having a commander icon would probably make them more likely to go the wrong way out of spite.

 

Townies going to town regardless of the indications not to do so.  

 

I got challenged to a 1:1 yesterday from a 42%’er who raged after putting up a zero in a high tier tank...

  I told him to go get his platoon partner and I’d spot them two tiers.   

       The idea of fighting someone with 650 avg dmg in X wasn’t exactly interesting. I 

 

 

 

 

 

 


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Whiskey_Upsurge #15 Posted 08 June 2018 - 02:09 PM

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View Postchristian1470, on 08 June 2018 - 01:08 PM, said:

 

Scenario 2: commander plays well, gets the spots, puts his damage where most needed, keeps his team alive, but only lands in the middle of the score board on damage. Team says, "he's not so hot" and erroneously lose faith in the skill of commanders.

 

Scenario 3: commander throws up a potato, and team rage goes supernova. 

 

 

 

Certainly all possible scenarios, but lets face it. Out of 100 games, how many games end with you being at the bottom of the post game stat sheet vs how mny have you at the top?

 

I'd bet that the number of games you potatoe can be counted on one hand. 

 

Not saying that a commander would work (although i'd like to see some system that gives confidence in certain team mates), but most times, the best players are at least in the top two of the score sheets.


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__Crusader6__ #16 Posted 08 June 2018 - 02:14 PM

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How about those with 500 plus games in that tier with a 60% plus WR in that tier be blue in the load screen for your team only?  

   


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Silver_Lions #17 Posted 08 June 2018 - 02:46 PM

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I propose that your WR appear next to your name only after 5,000 battles.   That way at least you have some seasoning and battle experience before people decide to follow anyone.....

j0nn0 #18 Posted 08 June 2018 - 07:07 PM

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This idea has been discussed and thrown about before. Nice idea in theory, but so was communism. It wont work because people are people. 

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christian1470 #19 Posted 09 June 2018 - 12:29 AM

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View PostWhiskey_Upsurge, on 08 June 2018 - 09:09 AM, said:

Certainly all possible scenarios, but lets face it. Out of 100 games, how many games end with you being at the bottom of the post game stat sheet vs how mny have you at the top?

 

I'd bet that the number of games you potatoe can be counted on one hand. 

 

Not saying that a commander would work (although i'd like to see some system that gives confidence in certain team mates), but most times, the best players are at least in the top two of the score sheets.

 

I assure you, I've potatoed my fare share over my blitz career, even if I do tend to end up near the top of the leaderboard more often than not. It happens. :)

Dadinator72 #20 Posted 09 June 2018 - 06:51 PM

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I used to play battlefield 2 on pc years ago.  It had a commander system where the several players could apply to e commander at the beginning of the match and it would be awarded to the highest ranking player that wanted it.  System worked pretty well.  We could do the same thing with WR or personal rating, those numbers already exist.

 






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