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Why does WOT always modify Maps against TDs?


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Strigonx #21 Posted 21 June 2018 - 05:34 AM

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View Postp30_1, on 21 June 2018 - 05:25 AM, said:

@stringonx You should just keep your mouth shut Im gonna spell it type it the way i want to if ya do like shhhhhhhh that easy..... or or you can be the [edited]that needs special attn on a 4star game forum 

 

S T O P

T

O

P

 

P O S T I N G

O

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I

N

G


https://www.blitzsta...er/com/Strigonx

 

 "In this game you’re either a predator or you’re prey.

 Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and  the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and  that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield


p30_1 #22 Posted 21 June 2018 - 05:54 AM

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@stringonx Must need attention..  also what ya gonna do about it send a ticket ,cry more ,holler report on the battlefield all game huh pffffff so shhhhhh is your best bet .!.

Edited by p30_1, 21 June 2018 - 05:59 AM.


Strigonx #23 Posted 21 June 2018 - 06:03 AM

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View Postp30_1, on 21 June 2018 - 05:54 AM, said:

@stringonx Must need attention..  also what ya gonna do about it send a ticket ,cry more ,holler report on the battlefield all game huh pffffff so shhhhhh is your best bet .!.

 

keep being a liability with that 47%

https://www.blitzsta...er/com/Strigonx

 

 "In this game you’re either a predator or you’re prey.

 Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and  the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and  that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield


CrazyHunter13 #24 Posted 21 June 2018 - 07:04 AM

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View Postp30_1, on 21 June 2018 - 12:54 AM, said:

@stringonx Must need attention..  also what ya gonna do about it send a ticket ,cry more ,holler report on the battlefield all game huh pffffff so shhhhhh is your best bet .!.

 

:facepalm: seriously find something else better to do other than post retarded [edited]. What? Your little cesspool General Chat was removed? It was removed for a reason, due to pests like you who has no life.

M7_Nutcracker #25 Posted 22 June 2018 - 06:56 AM

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 I think most of you complaining about my posting just assume things because that’s all you can do.

For the record I do play mostly TDs but rarely do I ever stay in one spot and do move forward  and push, typically I play the jag-tiger  tear 8 and 9 and in those bounce some shots.

And yes tear 10 TDs  can overpower in some cases but that’s not the only tear most of us play ( I only have one tier 10 TDS for the record), most will play from six and higher tears. The point of this post was the trend of the Maps changing and not for the better. 

 

 


Edited by M7_Nutcracker, 22 June 2018 - 06:59 AM.


M7_Nutcracker #26 Posted 22 June 2018 - 07:09 AM

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 Let me repeat this again for those who don’t read the complete post I originally put up.

 

I do like play light tanks, medium tanks and heavy tanks, all I’m saying is give a diversity of Maps,  there are all starting to become the same, just different buildings and looks to them, you can have your flat maps which I enjoyed at times,

just give us some  medium hills and some  hi Hills that all tanks can take advantage for both sides.

 

I don’t want to make this a sniper game were you just sit and hide and wait that was never the point. 



TO_Dominator #27 Posted 19 August 2018 - 11:27 PM

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View PostM7_Nutcracker, on 22 June 2018 - 06:56 AM, said:

 I think most of you complaining about my posting just assume things because that’s all you can do.

For the record I do play mostly TDs but rarely do I ever stay in one spot and do move forward  and push, typically I play the jag-tiger  tear 8 and 9 and in those bounce some shots.

And yes tear 10 TDs  can overpower in some cases but that’s not the only tear most of us play ( I only have one tier 10 TDS for the record), most will play from six and higher tears. The point of this post was the trend of the Maps changing and not for the better. 

 

 

Less camping is better. Dynamic gameplay is better. 


"Blitz" can't exist within a world of TDs.

tankeatingtiger #28 Posted 20 August 2018 - 03:52 PM

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View PostTO_Dominator, on 19 August 2018 - 06:27 PM, said:

Less camping is better. Dynamic gameplay is better. 

This is the way it should be, but most of the player base and the devs unfortunately disagree.


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__Synx__ #29 Posted 21 August 2018 - 07:18 AM

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View PostDefaultz, on 20 June 2018 - 08:13 PM, said:

Because td's are a parasite to the game. Even with "flat" maps and all your perceived grievances, tds comfortably rule tier 10.

 

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TO_Dominator #30 Posted 28 August 2018 - 02:03 PM

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View Posttankeatingtiger, on 20 August 2018 - 03:52 PM, said:

This is the way it should be, but most of the player base and the devs unfortunately disagree.

 

yeah probably cause camping benefits the player who is camping and ABSOLUTELY no one else

"Blitz" can't exist within a world of TDs.

A_raellgunawsome #31 Posted 10 June 2019 - 10:56 PM

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An open  letter to OP (whatever that means)

 

I understand your grievances, there are indeed some maps that are cancer to tds. However, it does not make them unplayable, just makes them harder to play. There are more playstyles than just sniping. For example, high dpm quick reload tds are great for suppression, raining lead on the enemy. High dmg single shot tds are great for ambushing. Any flankers will meet a grisly end. They can also be used as camper counters. When a camper is spotted, you counter-camp them and laser them from across the map. If your td is faster, you can run to the sides of the enemy. If your td has good armor, then you could go close range support for lights and meds  (dont do this in slow tds). All in all, there are many ways to use tds. Don't be afraid to experiment!

 


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EL_Din_46 #32 Posted 13 July 2019 - 09:19 PM

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Two points. 

 

Take your flame wars somewhere else.

 

Second, an armored warfare game should include tds.  They operate by camping and sniping in-game and in reality, but do “shoot and scoot” and have difficulty in urban areas. If Blitz was realistic we’d have at guns, rpg’s, mines, fuel shortages, molotov cocktails, etc., none of which match a tanks mobility and which took out half or more of the western allies tanks in WW II.

 

As a noob playing tds I expect to play on difficult maps but cancerous maps for any type would be a game killer. I shall see.


 

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Boomer625 #33 Posted 19 July 2019 - 07:14 PM

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View PostEL_Din_46, on 13 July 2019 - 01:19 PM, said:

Two points. 

 

Take your flame wars somewhere else.

 

Second, an armored warfare game should include tds.  They operate by camping and sniping in-game and in reality, but do “shoot and scoot” and have difficulty in urban areas. If Blitz was realistic we’d have at guns, rpg’s, mines, fuel shortages, molotov cocktails, etc., none of which match a tanks mobility and which took out half or more of the western allies tanks in WW II.

 

As a noob playing tds I expect to play on difficult maps but cancerous maps for any type would be a game killer. I shall see.


This type of realism may prolong battles, as tanks will have to carefully clear areas and set up positions, due to the mine risk as well as other anti-tank weapons like anti-tank rifles, and your rpgs (bazooka/panzerfaust in WW2). This also may turn the tables against German tanks, factoring in their horrendous reliability. There would be a open hatch and buttoned up hatch view range, plus many other factors.

 

I like both armored, high dpm tds (su122-44) as well as semi-mobile, paper thin big gun tds (Borsig) or paper light tds (Hellcat)
 


Edited by Boomer625, 19 July 2019 - 07:16 PM.


Si1verBlood #34 Posted 17 August 2019 - 03:02 PM

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So something about tds being bad...goes to check his stats...

I get it, you want maps to help you to not sck big ducks in TDs...believe me, you will continue to do so...

half of your carrier battles were played in TDs yet your DR is still mediocre when TDs are the tank type that has the most DR potential....

you have the survival rate of a lt only yolotard and at 8.6 avrg  tier you would expect something better than 1.4k avrg dmg from a td player....

Instead of complaining about how tds are undermined: GIT GUD



tankeatingtiger #35 Posted 17 August 2019 - 05:29 PM

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Necro will never die.

Edited by tankeatingtiger, 17 August 2019 - 05:30 PM.

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