p30_1, on 21 June 2018 - 05:25 AM, said:
S T O P
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P O S T I N G
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p30_1, on 21 June 2018 - 05:25 AM, said:
S T O P
T
O
P
P O S T I N G
O
S
T
I
N
G
https://www.blitzsta...er/com/Strigonx
"In this game you’re either a predator or you’re prey.
Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield
Edited by p30_1, 21 June 2018 - 05:59 AM.
p30_1, on 21 June 2018 - 05:54 AM, said:
keep being a liability with that 47%
https://www.blitzsta...er/com/Strigonx
"In this game you’re either a predator or you’re prey.
Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield
p30_1, on 21 June 2018 - 12:54 AM, said:
I think most of you complaining about my posting just assume things because that’s all you can do.
For the record I do play mostly TDs but rarely do I ever stay in one spot and do move forward and push, typically I play the jag-tiger tear 8 and 9 and in those bounce some shots.
And yes tear 10 TDs can overpower in some cases but that’s not the only tear most of us play ( I only have one tier 10 TDS for the record), most will play from six and higher tears. The point of this post was the trend of the Maps changing and not for the better.
Edited by M7_Nutcracker, 22 June 2018 - 06:59 AM.
Let me repeat this again for those who don’t read the complete post I originally put up.
I do like play light tanks, medium tanks and heavy tanks, all I’m saying is give a diversity of Maps, there are all starting to become the same, just different buildings and looks to them, you can have your flat maps which I enjoyed at times,
just give us some medium hills and some hi Hills that all tanks can take advantage for both sides.
I don’t want to make this a sniper game were you just sit and hide and wait that was never the point.
M7_Nutcracker, on 22 June 2018 - 06:56 AM, said:
I think most of you complaining about my posting just assume things because that’s all you can do.
For the record I do play mostly TDs but rarely do I ever stay in one spot and do move forward and push, typically I play the jag-tiger tear 8 and 9 and in those bounce some shots.
And yes tear 10 TDs can overpower in some cases but that’s not the only tear most of us play ( I only have one tier 10 TDS for the record), most will play from six and higher tears. The point of this post was the trend of the Maps changing and not for the better.
Less camping is better. Dynamic gameplay is better.
TO_Dominator, on 19 August 2018 - 06:27 PM, said:
Less camping is better. Dynamic gameplay is better.
This is the way it should be, but most of the player base and the devs unfortunately disagree.
YouTube Channel:
https://www.youtube....tankeatingtiger
“You'd be bitter, too, if you only had eight brain cells and your significant other was jar of warm mayonnaise”
-Blartch on Kv-2 drivers
Defaultz, on 20 June 2018 - 08:13 PM, said:
HEAR HEAR
Self-sworn Free-to-Play player and Optimist.
"Salt is not an acceptable social currency anywhere. It's a liability that impedes positive communication, improvement and learning on many levels." - Anonymous
tankeatingtiger, on 20 August 2018 - 03:52 PM, said:
This is the way it should be, but most of the player base and the devs unfortunately disagree.
yeah probably cause camping benefits the player who is camping and ABSOLUTELY no one else
An open letter to OP (whatever that means)
I understand your grievances, there are indeed some maps that are cancer to tds. However, it does not make them unplayable, just makes them harder to play. There are more playstyles than just sniping. For example, high dpm quick reload tds are great for suppression, raining lead on the enemy. High dmg single shot tds are great for ambushing. Any flankers will meet a grisly end. They can also be used as camper counters. When a camper is spotted, you counter-camp them and laser them from across the map. If your td is faster, you can run to the sides of the enemy. If your td has good armor, then you could go close range support for lights and meds (dont do this in slow tds). All in all, there are many ways to use tds. Don't be afraid to experiment!
Signed:
---Rael
Two points.
Take your flame wars somewhere else.
Second, an armored warfare game should include tds. They operate by camping and sniping in-game and in reality, but do “shoot and scoot” and have difficulty in urban areas. If Blitz was realistic we’d have at guns, rpg’s, mines, fuel shortages, molotov cocktails, etc., none of which match a tanks mobility and which took out half or more of the western allies tanks in WW II.
As a noob playing tds I expect to play on difficult maps but cancerous maps for any type would be a game killer. I shall see.
This is what you get for letting rednecks play with antimatter, boss.
John Ringo, Hell’s Faire
EL_Din_46, on 13 July 2019 - 01:19 PM, said:
Two points.
Take your flame wars somewhere else.
Second, an armored warfare game should include tds. They operate by camping and sniping in-game and in reality, but do “shoot and scoot” and have difficulty in urban areas. If Blitz was realistic we’d have at guns, rpg’s, mines, fuel shortages, molotov cocktails, etc., none of which match a tanks mobility and which took out half or more of the western allies tanks in WW II.
As a noob playing tds I expect to play on difficult maps but cancerous maps for any type would be a game killer. I shall see.
This type of realism may prolong battles, as tanks will have to carefully clear areas and set up positions, due to the mine risk as well as other anti-tank weapons like anti-tank rifles, and your rpgs (bazooka/panzerfaust in WW2). This also may turn the tables against German tanks, factoring in their horrendous reliability. There would be a open hatch and buttoned up hatch view range, plus many other factors.
I like both armored, high dpm tds (su122-44) as well as semi-mobile, paper thin big gun tds (Borsig) or paper light tds (Hellcat)
Edited by Boomer625, 19 July 2019 - 07:16 PM.
So something about tds being bad...goes to check his stats...
I get it, you want maps to help you to not sck big ducks in TDs...believe me, you will continue to do so...
half of your carrier battles were played in TDs yet your DR is still mediocre when TDs are the tank type that has the most DR potential....
you have the survival rate of a lt only yolotard and at 8.6 avrg tier you would expect something better than 1.4k avrg dmg from a td player....
Instead of complaining about how tds are undermined: GIT GUD
Edited by tankeatingtiger, 17 August 2019 - 05:30 PM.
YouTube Channel:
https://www.youtube....tankeatingtiger
“You'd be bitter, too, if you only had eight brain cells and your significant other was jar of warm mayonnaise”
-Blartch on Kv-2 drivers
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