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Mk6 nerfed in 5.0?


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Goatsicle #1 Posted 21 June 2018 - 03:40 PM

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Was the Mk6 nerfed in 5.0? Or, am I not understanding how Blitz stars tank compare works?  

Because the Rounds Per Minute is nearly 1round different in-game compared to Blitzstars. 



BorisBaddenov #2 Posted 21 June 2018 - 03:44 PM

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View Post__rmunroe__, on 21 June 2018 - 07:40 AM, said:

Was the Mk6 nerfed in 5.0? Or, am I not understanding how Blitz stars tank compare works?  

Because the Rounds Per Minute is nearly 1round different in-game compared to Blitzstars. 

 

I think the difference is how crew-skills are applied.    

I’ve noticed a strong lack of Spare Parts. Is that intended?

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.


Strigonx #3 Posted 21 June 2018 - 03:51 PM

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Blitzstars takes into consideration crew at 100% and the bonus applied from food, also it comes with the rammer equipment preselected.

https://www.blitzsta...er/com/Strigonx

 

 "In this game you’re either a predator or you’re prey.

 Prey doesn’t win at the same ratio as the predators because prey doesn’t have the same attitude. Unfortunately their are are not enough predators to keep the prey in check and  the prey is running rampant. Prey doesn’t care about WR, either directly or indirectly. Thats why they do what they want, that’s why the game has been dumbed down and  that’s why MH was brought about. Without a check it will continuously get worse until the predators are extinct" 4sfield


Posit1ve_ #4 Posted 21 June 2018 - 03:52 PM

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View Post__rmunroe__, on 21 June 2018 - 10:40 AM, said:

Was the Mk6 nerfed in 5.0? Or, am I not understanding how Blitz stars tank compare works?  

Because the Rounds Per Minute is nearly 1round different in-game compared to Blitzstars. 

 

Blitzstars shows the stats with rammer, and 2 food provisions. You can click those icons to turn them off

Edited by Posit1ve_, 21 June 2018 - 03:54 PM.

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Goatsicle #5 Posted 21 June 2018 - 05:35 PM

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I thought the game took those into consideration, when you looked at the specific tank stats.   I was sure I saw them adjust with different equipment applied.

Duke_87 #6 Posted 21 June 2018 - 06:11 PM

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If they nerfed a crate tank, they would really put a chill in interest in crate tanks, IMO.


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reluctanttheist #7 Posted 21 June 2018 - 06:43 PM

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View PostDuke_87, on 21 June 2018 - 10:11 AM, said:

If they nerfed a crate tank, they would really put a chill in interest in crate tanks, IMO.

 

​They nerfed it pretty hard between testing and crating.  If anything it will need a buff.

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SanguinaryDan #8 Posted 23 June 2018 - 01:26 PM

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View Postreluctanttheist, on 21 June 2018 - 01:43 PM, said:

 

​They nerfed it pretty hard between testing and crating.  If anything it will need a buff.

The odds of their buffing the only actual weakness, hull armor, is pretty damn slim.

 

Would I love to see 40-50mm added to the forward hull and 20-30mm on the sides?  You better believe it. But I won’t be holding my breath. 


The point of the game is to win.  The purpose of the game is to have fun.  They are not mutually exclusive.

__ShootTheOtherGuy___ #9 Posted 06 July 2018 - 03:16 AM

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eh

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