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Track 'em!

tracks tracking teamplay

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1XcrossX1 #1 Posted 13 August 2018 - 01:22 PM

    Lance-corporal

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When I started playing (pre-3.8), it seemed to be encouraged to shoot or ram the tracks of the enemy because they were immobilized and your team had a good chance of getting free shots with them exposed. Plus you got XP points for the assist...

With the new equipment (tougher tracks and faster repair), faster turret traverses, and the squirrel player base, is it still better to go for the tracks, or just shoot for damage?


 

For the experienced players (here pre-3.8), which did you prioritize  pre-3.8, and which do you prioritize now?



Blartch #2 Posted 13 August 2018 - 01:55 PM

    Causer of Unrest

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Tracking is still a good idea, when you can.  Ideally, shoot drive wheels and idlers (the front and back raised wheels) to deal damage AND destroy tracks. It isn't as easy as before, and green teams will still ignore your easy target to focus on slinging HE at the hull down IS# they're tunneling, and tracking will become almost impossible with low-tier tanks if 5.3 goes through as advertised (which it will), but it's still a good idea.

_Cletus #3 Posted 13 August 2018 - 02:03 PM

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I always try to go for damage through the drive wheel.  If I had a choice between tracking and damage though I'd always go for damage.  As you say, they can repair tracks instantly.  And once you track them, you don't know that a teammate is going to attack them.  The only time I would go for the track instead of damage is if I had say two other teammates focus firing on a red in the open.  Pre 3.8 and post 3.8 I've felt the same way.

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A good heavy driver knows how to make shots bounce off their armor, how to use cover while fighting at the front, when to get out there and just take the shot to protect his team, to keep the reds attention focused so his team can flank, and to consistently do damage while all of that happens.  


Pippen66 #4 Posted 13 August 2018 - 03:16 PM

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View PostBlartch, on 13 August 2018 - 01:55 PM, said:

Tracking is still a good idea, when you can.  Ideally, shoot drive wheels and idlers (the front and back raised wheels) to deal damage AND destroy tracks. It isn't as easy as before, and green teams will still ignore your easy target to focus on slinging HE at the hull down IS# they're tunneling, and tracking will become almost impossible with low-tier tanks if 5.3 goes through as advertised (which it will), but it's still a good idea.

 

Especially if you have an auto-loader or something with a quick reload.  You can get multiple damaging shots in before they can move into cover.

SpartacusDiablo #5 Posted 13 August 2018 - 03:54 PM

    Highly Illogical

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I take way too much enjoyment in perma-tracking reds in the open.

Find me on Discord, [SpartacusDiablo#7879]

Rest in Peace CJ.  You will be missed.


Give_Anna_An_Alt #6 Posted 13 August 2018 - 04:02 PM

    ( ͡° ͜ʖ ͡°)

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If I'm getting overwhelmed and I need to retreat because either:

 

A: My teammates are not paying attention to the area with the Enemies

 

Or

 

B: They all died.

 

Why? Faster tanks can be spun around if a track is taken out often times they will fire and miss, I know that happens to me on occasion too.

 

Otherwise I will focus on damage, and try to hit modules that have more of an incapacitating effect such as Engine Modules, ammo rack, crew members, or Fuel tank.

 

Another strategy I will use if I have a faster firing gun is I will track the enemy to force them into using both, or their one repair kit on tracks and be unable to fix more critical modules such as the earlier listed ones.


Edited by Commander_Spinster, 13 August 2018 - 04:03 PM.


Rou_Garou #7 Posted 13 August 2018 - 04:30 PM

    Sergeant

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Track em twice and they are really screwed. You can have your way with em.

1XcrossX1 #8 Posted 13 August 2018 - 05:44 PM

    Lance-corporal

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Also, there used to be talk (again, pre-3.8) about HE to the tracks causing an almost guaranteed tracking.  Has anyone checked to see if that still holds true with the changes I noted earlier?

Bellatormonk #9 Posted 13 August 2018 - 07:02 PM

    Senior Sergeant

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Perma tracking as a lower DPM tank is habit I picked up in regular WoT and still valid today.  If I know my TDs or derp heavies can see my target, I call the target and track it.  Ideally you should be able to track and damage as well.

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Herbie_N124 #10 Posted 13 August 2018 - 07:08 PM

    Senior Sergeant

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perma-tracking a TD that would otherwise obliterate my Brom is my favorite pastime.   Got one last night on Rockfield as he was coming over a bump, polished him off shot after shot while he sat there helpless with his gun up around 60*.   

 

Tracking anyone while driving a slower reload vehicle is getting much less effective for the reasons already stated above, but it's still a real hoot to spin that LTTB around.   


It's a game, not a d!ck.   Don't take it so hard.  

LordManaz #11 Posted 13 August 2018 - 07:20 PM

    Senior Sergeant

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shooting at the tracks has made me a more precise player, it is one of my favorite maneuvers especially when I am a 1 vs 1 ... I shoot the tracks, roll back to take cover, so I win 2 shots against 1 of the enemy

 

Maybe the worst noob in NA

 


zulton55 #12 Posted 13 August 2018 - 09:02 PM

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Depends on the tank I am driving.  E25, tracks. ISx, damage (unless being COD'd).  Depends on the situation for me.  I am working on Mastery's right now, and have had better luck when I do some early tracking.

AKWolf1 #13 Posted 14 August 2018 - 01:38 AM

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Tracking in an auto loader is my go to move.  Track it on the first shot and the next two are easy.  In AMX 50B you can grab 1,200 hp in about 4 seconds.





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